Log in to track your reading progress.
Overview
Even the best programmers can find the details of handling graphics files to be a tricky and often frustrating experience. You have to resolve memory management, format conversion, file compression, and a host of other complex issues before you can even think about reading, writing, and processing graphics files. This technical source book gives C and C++ programmers the tools they need to incorporate efficient graphics-handling routines in their code, including compression techniques for very large graphics files, with detailed analyses of the most popular and innovative schemes, including JPEG; memory-management strategies for segmented (DOS) and virtual (Macintosh, UNIX, NT, and OS/2) environments; algorithms and code for format conversions, as well as a guide to reconciling file formats with printer formats; a special framework for bitmap files; and platform-independent C and C++ source code.For programmers, the details of handling graphics files can be tricky. This technical source book gives C and C++ programmers the tools they need to incorporate efficient graphics handling routines in their code, including: compressions techniques for very large graphics files, memory-management strategies for segmented and virtual environments, and algorithms and code for format conversions.
Book Details
Published
May 31, 1994
Publisher
New York : J. Wiley, c1994.
Pages
512
Format
Paperback
ISBN
9780471598565