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Multimedia, Telecommunications, Telecommunications, Filmmaking
QuickTime Toolkit Vol. 2 : Advanced Movie Playback and Media Types by Tim Monroe — book cover

QuickTime Toolkit Vol. 2 : Advanced Movie Playback and Media Types

by Tim Monroe
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Overview

"Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. The official QuickTime documentation explains 'what' each API function does. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. QuickTime Toolkit fills in the gap—providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' &#151providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products." —Peter Hoddie, cofounder of Kinoma and former QuickTime architect

QuickTime Toolkit, Volume Two continues the step-by-step investigation of programming QuickTime, the elegant and powerful media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This second collection of articles from the author's highly regarded column in MacTech Magazine builds upon the discussion of playback techniques and media types presented in the first volume to cover advanced types of QuickTime media data, including video effects, Flash tracks, and skins. It shows how to capture audio and video data, broadcast that data to remote computers, play movies full screen, and load movies asynchronously. QuickTime Toolkit Volume Two also shows how to integrate Carbon events into your Macintosh application and how to work with Macintosh resources in your Windows application.

Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.

• Includes a CD-ROM with numerous code examples in C to help you get started with your own applications
• Written by one of Apple's premier media engineers skilled in revealing QuickTime's sophisticated technology to programmers
• Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows

Audience: Programmers, developers, and designers in the digital media industry. Those working in computer graphics, scientific visualization, and entertainment technology. Students and those learning about digital media.

About the Author, Tim Monroe

Tim Monroe is a senior software engineer on the QuickTime engineering team at Apple Computer and a contributing editor at MacTech Magazine. He has spoken at Apple's Worldwide Developer Conference, QuickTime Live! and the O'Reilly Mac OS X Conference. He began his career at Apple as a technical writer, authoring a number of volumes in the well-known Inside Macintosh series and most of the original QuickTime VR and QuickDraw 3D developer documentation. Prior to joining Apple, he worked as a contractor at places like Sun Microsystems and IBM.

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Editorials

From the Publisher

"These books take you on a guided tour, step by step, of QuickTime programming in C and Java, and make the most difficult topics and tasks look easy, so you can tap into the awesome power of the QuickTime API and learn as you go along. Very sweet, indeed." —Tom Maremaa, co-author, QuickTime for Java

Book Details

Published
July 14, 2004
Publisher
Elsevier Science
Pages
528
Format
Paperback
ISBN
9780120884025

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