Interactive Multimedia, Acoustics & Sound Technology, Music & Sound Effects - Multimedia Technology, Music Software, Music Technology - Recording & Reproduction
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Overview
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects.It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound.
It is written at an introductory level with mathematical foundations provided in appendices. An enclosed CD contains code examples and sound files.
Editorials
Explores the physical modeling and analysis of the many sounds produced by humans, such as speech, music, and walking. Cook (computer science, Princeton) describes the techniques of parametric digital sound synthesis and their application in computer game development. Coverage includes Fourier analysis, linear predictive coding, and the vibrations produced by a plucked string. The CD-ROM contains 64 audio tracks. Annotation c. Book News, Inc., Portland, OR
Book Details
Published
October 1, 2009
Publisher
A K Peters
Pages
263
ISBN
9781568815510