Overview
Dorothea Benton Frank returns to the enchanted landscape of South Carolina's Lowcountry made famous in her beloved New York Times bestseller Sullivans Island to tell the story of the next generation of Hamiltons and Hayes.
Return to Sullivans Island
Whether you were away from the Lowcountry for a week or for years, it was impossible to remember how gorgeous it was. It never changed and everyone depended on that.
Newly graduated from college and an aspiring writer, Beth Hayes craves independence and has a world to conquer. But her notions of travel, graduate study, and writing the great American novel will have to be postponed. With her mother, Susan, leaving to fulfill her own dreams in Paris and her Aunt Maggie, Uncle Grant, and stepfather, Simon, moving to California, Beth is elected by her elders to house-sit the Island Gamble. Surrounded by the shimmering blue waters of the Atlantic, the white clapboards, silver tin roof, and confessional porch have seen and heard the stories of generations of Hamiltons. But will the ghosts of the Island Gamble be watching over Beth?
Buoyed by sentimental memories of growing up on this tiny sandbar that seems to be untouched by time, Beth vows to give herself over to the Lowcountry force and discover the wisdom it holds. She will rest, rejuvenate, and then reenter the outside world. Just as she vows she will never give into the delusional world of white picket fences, minivans, and eternal love, she meets Max Mitchell. And all her convictions and plans begin to unravel with lightning speed.
There is so much about life and her family's past that she does not know. Her ignorance and naivetÉnearly cost her both her inheritance and her family's respect. But Beth finds unexpected friends to help her through the disaster she faces: her wise and charming Aunt Sophie; Cecily Singleton, the granddaughter of Livvie Singleton; and Woody Morrison, the solid young investment banker.
This wonderful ensemble of characters could be your own family, but watch what unfolds as they succumb to the island's spell. If everything happens for a reason, then Beth's return to Sullivans Island teaches her that betrayal and tragedy are most easily handled when you surround yourself with loyal family and friends in a magical place that loves you so much that it wants to claim you as its own.
Synopsis
It was impossible to remember how gorgeous the Lowcountry was. It never changed and everyone depended on that.
Newly graduated from college, Beth Hayes has worlds to conquer. But her grand ambitions are put on hold when she's elected by the family elders to house-sit the Island Gamble—ghosts and all.
But there is much about life and her family's past that Beth doesn't understand. And her plans to rest and rejuvenate—to bask in memory and the magic of white clapboards and shimmering blue waters— begin dangerously unraveling when she falls in love.
Still, everything here happens for a reason—and disappointment, betrayal, even tragedy are more easily handled when surrounded by beloved family and loyal friends.
Editorials
Publishers Weekly
Frank (Sullivan's Island) creates a world in which aspiring writer Beth Hayes, whose chirpy internal monologues and quiet uncertainties make her easily endearing, is as much a character as the house she lives in. After graduating from college in Boston, Beth returns to the South to spend a year house-sitting her family's home, Island Gamble, while her mother, Susan, visits Paris. Frank's portrayal of a large and complicated family is humorous and precise: there's Susan, adoring and kind; Aunt Maggie, a stickler for manners; twin aunts Sophie and Allison, who run an exercise-and-vitamin empire; and uncles Timmy and Henry, the latter of whom has ties to Beth's trust fund. Frank's lovable characters occasionally stymie her pace; there's almost no room left for Beth's friends or her love affairs with sleazy Max Mitchell and cherubic Woody Morrison, though these become important later on. Frank is frequently funny, and she weaves in a dark undercurrent that incites some surprising late-book developments. Tight storytelling, winsomely oddball characters and touches of Southern magic make this a winner. (July)
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