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SIMD Programming Manual for Linux and Windows by Paul Cockshott — book cover
Platform-Specific Programming, Linux, Programming - General & Miscellaneous, Parallel, Distributed, and Supercomputing, Windows/Windows 95 & 98

SIMD Programming Manual for Linux and Windows

by Paul Cockshott, Kenneth Renfrew
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Overview

The book is intended as a programmer’s introduction to the use of SIMD on PCs. It presents the underlying technology of SIMD processing on current PCs and looks at tools to exploit this including the Intel SIMD library and the Parallel Processing Language Vector Pascal. It explains how to cast algorithms in parallel to exploit the parallel processing capability of standard PCs obtaining large performance gains relative to conventional sequential compilers. It assumes a familiarity with imperative programming but not specifically with Pascal. It does not assume any prior familiarity with the SIMD programming model. The language translation system will be available either as a downloadable for Linux or Windows in association with the book. This book will be particularly useful for programmers in the rapidly growing area of games and multi-media entertainment, and it would also to academics interested in parallel programming techniques or array programming languages.

Synopsis

The book is intended as a programmerÆs introduction to the use of SIMD on PCs.  It presents the underlying technology of SIMD processing on current PCs and looks at tools to exploit this including the Intel SIMD library and the Parallel Processing Language Vector Pascal. It explains how to cast algorithms in parallel to exploit the parallel processing capability of standard PCs obtaining large performance gains relative to conventional sequential compilers.

It assumes a familiarity with imperative programming but not specifically with Pascal. It does not assume any prior familiarity with the SIMD programming model.

The language translation system will be available either as a downloadable for Linux or Windows in association with the book.

This book will be particularly useful for programmers in the rapidly growing area of games and multi-media entertainment, and it would also to academics interested in parallel programming techniques or array programming languages.

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Book Details

Published
September 1, 2007
Publisher
Springer-Verlag New York, LLC
Pages
377
Format
Hardcover
ISBN
9781852337940

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