Overview
The three main fields of computer imagery - Computer graphics, image Processing and Computer vision - are merging in many applications. Computer Vision techniques are used in computer graphics to collect and model complex scenes; computer graphics techniques are used to constrain the recognition of 3D objects by computers; image processing techniques are routinely used by graphic designers to manipulate photographs. For the first time this textbook brings all three areas together in a coherent overview.
Special features
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Unique breadth of coverage of subjects that have previously only appeared in separate texts.
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Novel treatment of the moving image, Virtual reality, medical imaging and computer art.
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Packaged with the book is a CD-ROM that provides implementations of many of the techniques described in the book.
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The CD-ROM contains scene files, animation demonstrations, a complete set of all the images used in the book and a suite of programs.
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'The software can be used for teaching, experimentation and the development of an application package.
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The source code is written in C.
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The software includes a Z-buffer renderer, a distributed ray tracer, a radiosity renderer, an image processing module containing all the normal filtering facilities and transforms, morphing and warping software particle/elastic object simulation with collision detection, a progressive image compressor using wavelets (including a Java, Activex, OLE, 3DSMAX plugin), stereo and autostereogram generator, modeling software (including a Bezier modeller and a rnesh optimizer), computer vision software including depth fromstereo, (low field estimation, object tracking and classification of satellite imagery.