The Homework Machine
Dan GutmanBooks.org participates in affiliate programs including Bookshop.org and the Amazon Services LLC Associates Program. We may earn a commission from qualifying purchases made through links on this page, at no additional cost to you.
Overview
DOING HOMEWORK BECOMES A THING OF THE PAST
The unlikely foursome made up of a geek, a class clown, a teacher's pet, and a slacker — Brenton, Sam "Snick,", Judy and Kelsey, respectively, — are bound together by one very big secret: the homework machine. Because the machine, code named Belch, is doing their homework for them, they start spending a lot of time together, attracting a lot of attention. And attention is exactly what you don't want when you are keeping a secret.
Before long, members of the D Squad, as they are called at school are getting strange Instant Messages from a shady guy named Milner; their teacher, Miss Rasmussen, is calling private meetings with each of them and giving them pop tests that they are failing; and someone has leaked the possibility of a homework machine to the school newspaper. Just when the D Squad thinks things can't get any more out of control, Belch becomes much more powerful than they ever imagined. Soon the kids are in a race against their own creation, and the loser could end up in jail...or worse!
Synopsis
Meet the D Squad, a foursome of fifth graders at the Grand Canyon School made up of a geek, a class clown, a teacher's pet, and a slacker. They are bound together by one very big secret: the homework machine. Because the machine, code-named Belch, is doing their homework for them, they start spending a lot of time together, attracting a lot of attention. And attention is exactly what you don't want when you are keeping a secret.
Before long, things start to get out of control, and Belch becomes much more powerful than they ever imagined. Now the kids are in a race against their own creation, and the loser could end up in jail...or worse!
Child Magazine
Only a miracle -- like a homework machine named Belch -- could unite this unlikely foursome: genius inventor Brenton, overachiever Judy, slacker Kelsey, and smart-aleck Sam. At first, only the machine connects them, but after enough sessions of "doing homework" together, they begin to value each other's differences and become friends. Ideal for middle-grade readers, this highly entertaining story unfolds in short, first-person interviews at the police station. (Yes, they do get caught.) Tucked in between the laughs are excellent messages about tolerance, honesty, and the importance of what the students' teacher calls the "homework machine [that] already exists. It's called your brain." (Ages 8 to 12)
Child magazine's Best Children's Book Awards 2006
Editorials
From The Critics
Only a miracle -- like a homework machine named Belch -- could unite this unlikely foursome: genius inventor Brenton, overachiever Judy, slacker Kelsey, and smart-aleck Sam. At first, only the machine connects them, but after enough sessions of "doing homework" together, they begin to value each other's differences and become friends. Ideal for middle-grade readers, this highly entertaining story unfolds in short, first-person interviews at the police station. (Yes, they do get caught.) Tucked in between the laughs are excellent messages about tolerance, honesty, and the importance of what the students' teacher calls the "homework machine [that] already exists. It's called your brain." (Ages 8 to 12)Child magazine's Best Children's Book Awards 2006
Children's Literature
Humorous writer Don Gutman's newest has an odd cast of characters thrown together by a curious invention. Boy genius Renton Dagamgatochi invents a homework machine then also builds an unlikely friendship with three classmates. There is a girl with a type-A personality, another who is an uninvolved student, and a cool guy. Each has a reason to want the relief a homework machine brings; all have their own set of complexities. Short chapters of alternating voices tell the story, which is funny in some places, but is not without intense and sometimes sad moments. This is another engaging book by Dan Gutman. 2006, Simon and Schuster, Ages 7 to 10.—Susie Wilde