Join Books.org — it's free

Book cover of The Stonehenge Gate
Space Exploration - Fiction, High Tech and Hard Science Fiction, Character Types - Fiction

The Stonehenge Gate

by Jack Williamson, Harlan Ellison
Write a review
Log in to track your reading progress.

Overview

A dark mystery has been buried beneath the sands of the Sahara for eons. In a basement in New Mexico, four poker buddies find reason to believe that a startling secret is out there, and these four amateur adventurers are about to uncover it.

Curiosity propels mild-mannered professor Will and his three friends to the Sahara to excavate a site where radar has detected trilithic stones hidden beneath the sand. There they stumble upon an ancient artifact that will change their lives—and the world—forever: a gateway between planets, linking Earth to distant worlds where they will discover wonders and terrors beyond imagining. Now each traveler must play a crucial role in unraveling an ancient mystery, the solution to which may reveal the true origins of the human race—if they can survive the journey back to Earth.

Synopsis

An extraordinary journey to the stars, from the Dean of Science Fiction Writers.

Publishers Weekly

This trippy stand-alone from Hugo- and Nebula-winner Williamson reads like a novelization of Paul Verhoeven directing Jules Verne's combined rewrite of H.P. Lovecraft's The Dream-Quest of Unknown Kadath and C.S. Lewis's Perelandra. It follows the world-hopping adventures of four poker buddies: physicist Derek and archeologist Lupe, both so obsessed with exploration and getting grants that they have no sense of personal safety; Ram, a linguist descended from an extraterrestrial deity; and Will, a weak-willed English professor who just wants to go home. Williamson's artificial creatures are brilliant as always, so much so that the shape-shifting intelligent metal caretakers of these distant planets are more lovingly and intricately described than the people. Derek and Lupe's absence through most of the book renders them mere plot devices, and Ram and Will's search for their compatriots turns into a humorless parody of the clever dark-skinned native leading the stumbling white man through the jungle. Lush descriptions and a refreshingly brisk pace buoy the novel, but the characters are so uninteresting that disbelief soon becomes as hard to suspend as the space elevator that carries them between worlds. Agent, Eleanor Wood at the Spectrum Literary Agency. (Aug.) Copyright 2005 Reed Business Information.

About the Author, Jack Williamson

Jack Williamson published his first short story in 1928, and he's been producing entertaining, thought-provoking science fiction ever since. A Hugo and Nebula Award-winner, he was the second person named Grand Master by the Science Fiction Writers of America. Williamson was the first to write fiction about genetic engineering and terraforming, terms he himself coined. A Renaissance man whose work spans SF, fantasy, and horror, Williamson lives in Portales, New Mexico.

Reviews

There are no reviews yet. Log in to write one.

Editorials

From Barnes & Noble

The Barnes & Noble Review
Just a few months after his 97th birthday, Jack Williamson -- fittingly dubbed the Dean of Science Fiction -- showed that he was still going strong by releasing a brand-new novel. The Stonehenge Gate is a planet-hopping romp through space that follows four inquisitive professors who discover an ancient portal in the Sahara Desert that leads them not only to a network of distant worlds but also to some mind-blowing insights about humankind's place in the cosmos.

Will Stone is an English literature professor at Eastern New Mexico University. Every week, he and his three buddies gather for a potluck dinner and a few hands of poker. When Derek Ironcraft, a physics and astronomy instructor who spends his summers interning at NASA, shares with his friends his "latest enigma" -- a ground penetration radar scan of the Sahara that shows a huge circle of stones buried a few meters underground -- they decide to spend Christmas break digging in the African sand. What they uncover will turn the scientific community upside down -- if only they get back!

Williamson, born in 1908, has written numerous seminal works like "With Folded Hands" (1947), Darker than You Think (1948), Seetee Ship (1951), and the Hugo and Nebula Award–winning novella "The Ultimate Earth" (2000). The Stonehenge Gate is reminiscent of his pulp science fiction beginnings: While the characterization isn't exactly substantial, the action and adventure are virtually nonstop throughout, and the pacing is so fast and furious that readers will find it hard to put down this book until the very last page. Paul Goat Allen

Publishers Weekly

This trippy stand-alone from Hugo- and Nebula-winner Williamson reads like a novelization of Paul Verhoeven directing Jules Verne's combined rewrite of H.P. Lovecraft's The Dream-Quest of Unknown Kadath and C.S. Lewis's Perelandra. It follows the world-hopping adventures of four poker buddies: physicist Derek and archeologist Lupe, both so obsessed with exploration and getting grants that they have no sense of personal safety; Ram, a linguist descended from an extraterrestrial deity; and Will, a weak-willed English professor who just wants to go home. Williamson's artificial creatures are brilliant as always, so much so that the shape-shifting intelligent metal caretakers of these distant planets are more lovingly and intricately described than the people. Derek and Lupe's absence through most of the book renders them mere plot devices, and Ram and Will's search for their compatriots turns into a humorless parody of the clever dark-skinned native leading the stumbling white man through the jungle. Lush descriptions and a refreshingly brisk pace buoy the novel, but the characters are so uninteresting that disbelief soon becomes as hard to suspend as the space elevator that carries them between worlds. Agent, Eleanor Wood at the Spectrum Literary Agency. (Aug.) Copyright 2005 Reed Business Information.

KLIATT

A group of four poker buddies from Eastern New Mexico University discover a Stonehenge-like portal to other universes. Derek Ironcraft teaches physics and astronomy; Ram (whose ancestor, Little Mama, may have been one of the first to come through the portal to Earth), teaches linguistics and African history; Lupe Vargas teaches anthropology; and Will Stone teaches English literature. It falls to Will to recount their myriad adventures trying to get to a portal to take them back to Earth. Excellent otherworldly but plausible SF. There are details like taking along dive tanks for the first foray into a portal with limited atmosphere, or about Will going back to teach a graduate seminar on Shakespeare's history plays. These ground the surreal things the four discover through some of the other portals. The book seems to be setting up a sequel in the last few lines. KLIATT Codes: SA--Recommended for senior high school students, advanced students, and adults. 2005, Tor, 316p., $6.99.. Ages 15 to adult.
—Sherry Hoy

Library Journal

Four poker-playing friends with physics and archaeology backgrounds and connections to NASA discover an ancient artifact that leads them to the Sahara Desert. There they discover a gigantic arrangement of stone columns that form a gateway to the stars. First together, then separately, Derek, Ram, Lupe, and Will travel from world to world, always searching for something just beyond their grasp. Displaying a knack for writing compact stories with ever-expanding themes, the author of Terraforming Earth combines space adventure with science fantasy in a book that challenges the imagination at every turn. A solid addition to most sf collections. Copyright 2005 Reed Business Information.

Kirkus Reviews

A new adventure by one of the surviving giants of the pulp era (Terraforming Earth, 2001, etc.). Will, an English professor, is one of four faculty members at a New Mexico college who get together for regular poker games and gab sessions. One night, Derek, an astronomer and physicist, shows his colleagues aerial radar photos of a rock formation under the Sahara sands: stone trilithons looking like huge gates. Intrigued, the friends pool resources to explore this Stonehenge-like structure. Almost as soon as they find it, a large insect-like creature emerges from the gate and captures Lupe, a brilliant anthropologist. The other three enter the gate hoping to rescue her. This takes them on a series of adventures through strange worlds connected by the gates. Eventually, Derek is captured by another of the insect-like creatures, which they now suspect to be robots. Attempting to find him, Will and Ram end up in a world plagued by racial conflict. A luminous birthmark convinces the black inhabitants that Ram is their god Anak, returned from the dead to liberate them. That eventually sets off a civil war, in which much of the planet is devastated by a deadly plague apparently released by the natives, who are immune to it. Just as the plague seems to be finished, Will and Ram discover another trilithon and escape to still another world. Finally they are reunited with Derek and Lupe and begin to learn the secrets of the ancients who built the trilithons. Low-key but inventive adventure.

Book Details

Published
September 1, 2006
Publisher
Blackstone Audio, Inc.
Format
MP3 Book
ISBN
9780786154340

More by Jack Williamson

Similar books