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Windows Graphics Programming by Feng Yuan — book cover
Platform-Specific Programming, Graphics Programming, API & Controls, Windows 2000

Windows Graphics Programming

by Yuan, Feng
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Overview

The world's most complete guide to Windows graphics programming!

  • Win32 GDI and DirectDraw: Accurate, under the hood, and in depth
  • Beyond the API: Internals, restrictions, performance, and real-life problems
  • Complete: Pixel, lines, curves, filled area, bitmap, image processing, fonts, text, metafile, printing, and more
  • Up to date: Windows 2000 and Windows 98 graphics enhancements
  • CD-ROM: Exclusive and professional quality generic C++ classes, reusable functions, demonstration programs, kernel mode drivers, GDI exploration tools, and more!

Hewlett-Packard Professional Books

To deliver high-performance Windows applications, you need an in-depth understanding of the Win32 GDI and DirectDraw—but until now, it's been virtually impossible to discover what's going on "behind" Microsoft's API calls. This book rips away the veil, giving experienced Windows programmers all the information and techniques they need to maximize performance, efficiency, and reliability! You'll discover how to make the most of Microsoft's Windows graphics APIs—including the important new graphics capabilities built into Windows 2000. Coverage includes:

  • Uncovering the Windows system architecture and graphics system internal data structure
  • Building graphics API "spies" that show what's going on "under the hood"
  • Detecting GDI resource leaks and other powerful troubleshooting techniques
  • Expert techniques for working with the Win32 GDI and DirectDraw APIs
  • Device context, coordinate space and transformation, pixels, lines, curves, and area fills
  • Bitmaps,image processing, fonts, text, enhanced metafiles, printing, and more

Windows Graphics Programming delivers extensive code, practical techniques, and unprecedented insight—plus an exclusive CD-ROM containing original system-level tools, kernel mode drivers, sample code, and generic C++ classes for Windows graphics programming without MFC. If you want to build Windows graphics applications that deliver breakthrough performance and reliability, you'll find this book indispensable.

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Editorials

Booknews

This guide for experienced Windows programmers describes what is going on beneath the API layer. Coverage includes: uncovering the Windows system architecture and graphics system internal data structure, detecting GDI resource leaks and other troubleshooting techniques, device context, coordinate space and transformation, pixels, lines, curves, area fills, bitmaps, image processing, fonts, text, enhanced metafiles, and printing. A CD-ROM is included, containing original system-level tools, kernel mode drivers, sample code, and generic C++ classes for Windows graphics programming without MFC. Yuan is a software engineer with Hewlett-Packard. Annotation c. Book News, Inc., Portland, OR (booknews.com)

Book Details

Published
December 29, 2000
Publisher
Upper Saddle River, NJ : Prentice Hall PTR, c2001.
Pages
1234
Format
Hardcover
ISBN
9780130869852

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