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3d Game Animation For Dummies by Murdock β€” book cover
3D Computer Graphics, Game Programming, Computer Animation

3d Game Animation For Dummies

by Murdock
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Overview

* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
* Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
* Video game sales exceeded the movie industry's box office draw last year by $1 billion

Synopsis

Gain the skills that will get you into game design

Bring fantasy creatures and settings to life, and launch a lucrative career

There's gold in them thar games, and here's your mining kit! Find out how to design, model, and animate characters, give your settings detail and dimension, create a storyboard, add dialogue, produce special effects, plan a game, and more. You'll even get an overview of essential software, and tips for landing a job in the game industry.

Discover how to



  • Create realistic motion


  • Develop a game concept


  • Model a complete character from scratch


  • Add a skeleton rig to your character


  • Find out how to use particles and dynamics


  • Sync facial movements with soundtracks




About the Author, Murdock

Kelly L. Murdock has written about computer topics ranging from multimedia to JavaScript. He has also created 3D models for feature films and worked as a freelance 3D artist.

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Editorials

From Barnes & Noble

The Barnes & Noble Review
Want to use your skills as an artist in the multibillion-dollar video game industry? Not sure where to start? Start with 3D Game Animation for Dummies. Kelly Murdock introduces everything from core technical skills to job hunting.

Murdock starts by explaining the tools and processes associated with 3D game content development. Then, download the book’s practice files and the free Maya Personal Learning Edition, and get to work: designing interfaces, modeling scenery and props, adding details with materials, creating realistic environments with textures and lighting.

Next, Murdock turns to designing, modeling, and animating characters, introducing techniques ranging from keyframing to morphing. There’s a full section on cut scenes: high-quality 3D animations that appear upfront and between levels, helping you deepen your storyline. Simple, friendly, and surprisingly thorough, this book really can jump-start your 3D animation career. Bill Camarda, from the August 2005 Read Only

Book Details

Published
May 1, 2005
Publisher
Wiley, John & Sons, Incorporated
Pages
399
Format
Paperback
ISBN
9780764587894

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