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Overview
* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
* Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
* Video game sales exceeded the movie industry's box office draw last year by $1 billion
Synopsis
Gain the skills that will get you into game design
Bring fantasy creatures and settings to life, and launch a lucrative career
There's gold in them thar games, and here's your mining kit! Find out how to design, model, and animate characters, give your settings detail and dimension, create a storyboard, add dialogue, produce special effects, plan a game, and more. You'll even get an overview of essential software, and tips for landing a job in the game industry.
Discover how to
- Create realistic motion
- Develop a game concept
- Model a complete character from scratch
- Add a skeleton rig to your character
- Find out how to use particles and dynamics
- Sync facial movements with soundtracks
Editorials
From Barnes & Noble
The Barnes & Noble ReviewWant to use your skills as an artist in the multibillion-dollar video game industry? Not sure where to start? Start with 3D Game Animation for Dummies. Kelly Murdock introduces everything from core technical skills to job hunting.
Murdock starts by explaining the tools and processes associated with 3D game content development. Then, download the bookβs practice files and the free Maya Personal Learning Edition, and get to work: designing interfaces, modeling scenery and props, adding details with materials, creating realistic environments with textures and lighting.
Next, Murdock turns to designing, modeling, and animating characters, introducing techniques ranging from keyframing to morphing. Thereβs a full section on cut scenes: high-quality 3D animations that appear upfront and between levels, helping you deepen your storyline. Simple, friendly, and surprisingly thorough, this book really can jump-start your 3D animation career. Bill Camarda, from the August 2005 Read Only