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3D Computer Graphics, Game Programming, Computer Animation
Mobile 3D Game Development: From Start to Market by Carlos Morales β€” book cover

Mobile 3D Game Development: From Start to Market

by Carlos Morales, David Nelson
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Overview

It is a good time to be a mobile game developer. Not only is there a large installed base of phones, but the development tools needed to develop for the platform are free. More than 350 million Java(TM) -enabled cell phones are in the hands of users throughout the world, making the Java Mobile platform the most disseminated video game capable platform on the planet. Until now, however, there has been limited technical information on how to develop these games, but with Mobile 3D Game Development: From Start to Market, you'll find everything you need to know. This hands-on, practical book teaches current game developers, 2D mobile developers, and new game developers how to develop your own commercial-quality 3D games for Java enabled mobile phones. Using Java(TM) ME and 3D API (M3G API), you'll work through the entire production process with an emphasis on the practical application of art production and programming techniques. The book guides you through the process of developing three complete gamesβ€” Space Busters, a multiplayer racer, and an FPS. For each game, all of the necessary steps needed to create a production-quality game are covered. And, within each chapter concepts are presented using a mixture of general theory with immediate application to the task of building the game. So if you want to get into the 3D game market, this is the resource that will get you started!

Synopsis

It is a good time to be a mobile game developer. Not only is there a large installed base of phones, but the development tools needed to develop for the platform are free. More than 350 million Java(TM) -enabled cell phones are in the hands of users throughout the world, making the Java Mobile platform the most disseminated video game capable platform on the planet. Until now, however, there has been limited technical information on how to develop these games, but with Mobile 3D Game Development: From Start to Market, you'll fi nd everything you need to know. This hands-on, practical book teaches current game developers, 2D mobile developers, and new game developers how to develop your own commercial-quality 3D games for Java enabled mobile phones. Using Java(TM) ME and 3D API (M3G API), you'll work through the entire production process with an emphasis on the practical application of art production and programming techniques. The book guides you through the process of developing three complete games— Space Busters, a multiplayer racer, and an FPS. For each game, all of the necessary steps needed to create a production-quality game are covered. And, within each chapter concepts are presented using a mixture of general theory with immediate application to the task of building the game. So if you want to get into the 3D game market, this is the resource that will get you started!

About the Author, Carlos Morales

Carlos Morales is an associate professor of computer graphics technology at Purdue University where he teaches mobile game development. While at Purdue he has focused on the development of gaming technologies within educational settings. He currently has numerous grants to develop educational games. Prior to coming to Purdue, Carlos worked at High Voltage Software developing console games. He is the author of Web Design & Development Using XHTML. as well as many professional papers. He holds an M.S. in Educational Computing, Purdue University, 1997, a B.A. in Telecommunications, Purdue University, 1995, and a B.A.in Film Studies, Purdue University, 1995

David Nelson is a developer at Purdue University where he specializes in the development of educational games. He is currently leading a team of developers creating mobile games as part of an educational grant. He is also serving as a game-play and tool programmer on a grant from the National Science Foundation aimed at creating PC-based educational games. David is working on a B.S. in Computer Graphics Technology and a B.S. in Computer Science at Purdue University.

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Book Details

Published
February 1, 2007
Publisher
Cengage Learning
Pages
496
Format
Paperback
ISBN
9781584505129

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