Log in to track your reading progress.
Overview
A friendly tutorial for programmers working with ACIS.Whether working in computer-aided design, virtual reality or the games industry, any computer graphics and CAD/CAM specialist must understand the principles and applications of 3D modelling. This book is a practical introduction to ACIS, the commercially available modeling tool that helps any graphics programmer. It takes a hands-on look at the functions of ACIS, and how they apply to basic solid modelling technology, covering everything from simple techniques to sophisticated modelling tasks.
Editorials
Booknews
Designed to supplement manuals (not as a substitute), this sourcebook contains over 90 examples which can be copied and modified. Thirteen chapters cover direct interface, application procedural interface, 3D toolkit, and 3D toolkit's scheme interpreter. Examples use around 30- 50 percent of all the direct, API and toolkit interfaces to the ACIS modeler, as well as mathematical classes, entity lists, bulletin boards, attributes and husks. Three appendices are included: getting and compiling examples, data structure class summary, and hacking tips. Annotation c. by Book News, Inc., Portland, Or.Book Details
Published
January 28, 1997
Publisher
Chichester ; J. Wiley & Sons, c1997.
Pages
314
Format
Paperback
ISBN
9780471965350