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Overview
Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.
Book Details
Published
September 1, 2008
Publisher
Peters, A K, Limited
Pages
246
Format
Other Format
ISBN
9781568813264