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User Interfaces, 3D Computer Graphics, Graphics Programming, Java (Programming Language)
3D User Interfaces with Java 3D by Jon Barrilleaux — book cover

3D User Interfaces with Java 3D

by Jon Barrilleaux
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Overview

3D User Interfaces with Java 3D is a practical guide for providing next-generation applications with 3D user interfaces for manipulation of in-scene objects. Emphasis is on standalone and web-based business applications, such as for online sales and mass customization, but much of what this book offers has broad applicability to 3D user interfaces in other pursuits such as scientific visualization and gaming.

This book provides an extensive conceptual framework for 3D user interface techniques, and an in-depth introduction to user interface support in the Java 3D API, including such topics as picking, collision, and drag-and-drop. Many of the techniques are demonstrated in a Java 3D software framework included with the book, which also provides developers with many general-purpose building blocks for constructing their own user interfaces.

Applications and their use of 3D are approached realistically. The book is geared towards sophisticated user interfaces for the "everyday user" who doesn't have a lot of time to learn another application—much less a complicated one—and an everyday computer system without exotic devices like head mounted displays and data gloves. Perhaps the best description of this book is: "A roadmap from Java 3D to 'Swing 3D'."

Readers learn how to incorporate the 3D user interface for next-generation business needs, such as mass customization and online sales, and even scientific visualization and gaming. Provided are a conceptual framework for 3D user techniques and a Java 3D framework that demonstrates many of the 3D techniques. 40 line drawings.

About the Author, Jon Barrilleaux

Barrilleaux is a consultant specializing in the application of 3D graphics, imaging and virtual reality. He has been involved in numerous projects to develop 2D and 3D user interfaces for research, training, electronic library and end-user applications.

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Editorials

Booknews

A reference, toolkit, and tutorial for programmers and user-interface designers. Describes patterns and terminology useful for classifying 3D user interfaces and offers 3D techniques and a software framework to implement them. Part I discusses the future of 3D applications and the role of the interface. Part II describes patterns and techniques for developing 3D user interfaces, and Part III introduces the Java 3D application program interface. Part IV describes a lightweight Java/Java 3D framework that demonstrates many of the techniques described in Part II. Source code is available on a Web site. Author information is not given. Annotation c. Book News, Inc., Portland, OR (booknews.com)

Book Details

Published
September 5, 2000
Publisher
Manning
Pages
528
Format
Paperback
ISBN
9781884777905

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