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Book cover of 3ds max 4 Ground Rules
3ds Max, Multimedia Technology - General & Miscellaneous, 3D Computer Graphics, Computer Animation

3ds max 4 Ground Rules

by Todd Peterson
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Overview

The first in our new Ground Rules series, this book paves the way to mastery of 3ds max Release 4 basics - that is, the ground rules" - by inviting readers to work through thoughtfully crafted examples, exercises, and tutorials for this powerful design and animation tool. A refreshing alternative to command-driven books, 3ds max 4 Ground Rules puts novices on the fast-track to new skills as it guides them to an understanding of the fundamental principles underlying 3ds max Release 4 use. Fast-paced coverage spans the entire spectrum, from exploration of the user interface through Character Animation and Special FX. In addition, unique features, such as AVI files and full-color inserts, result in an extraordinarily interactive experience that goes beyond that offered by other introductory books.

Synopsis

Providing examples, exercises, and tutorials, this book introduces the basic skills and principles related to the 3ds max Release 4 design and animation tools. Particular attention is given to techniques used in surface modeling, mapping materials, rendering, animating, and creating special effects. An accompanying CD-ROM contains AVI files illustrating solutions to the books tutorials. Two eight-page spreads illustrate the systems capabilities. Petersen teaches animation at Roane Community College.

Annotation c. Book News, Inc., Portland, OR (booknews.com)

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Book Details

Published
May 1, 2001
Publisher
Cengage Learning
Pages
672
Format
Paperback
ISBN
9780766837836

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