Overview
Animators will model, render, and animate high-quality objects and environments of their own design with these tools for creating 3D animation and modeling in 3ds max 7. How to use various modeling methods in combination is explained, including NURBS, mental ray, and built-in paint deform. Particle effects such as dust and exhaust, visual effects, lighting, motion capture animation, compositing, and plug-ins are also covered. The accompanying CD-ROM includes intermediate and final scenes and an animation clip developed within the key-frame task, teaching animators how to create and animate photorealistic objects in a realistic environment.
Synopsis
Animators will model, render, and animate high-quality objects and environments of their own design with these tools for creating 3D animation and modeling in 3ds max 7. How to use various modeling methods in combination is explained, including NURBS, mental ray, and built-in paint deform. Particle effects such as dust and exhaust, visual effects, lighting, motion capture animation, compositing, and plug-ins are also covered. The accompanying CD-ROM includes intermediate and final scenes and an animation clip developed within the key-frame task, teaching animators how to create and animate photorealistic objects in a realistic environment.
Editorials
From Barnes & Noble
The Barnes & Noble ReviewIf you’re an industrial or interior designer, 3ds Max 7 (and 7.5) can help you do work that’s light-years beyond conventional 2D or CAD/CAM. This book will give you the knowledge, skills, and shortcuts you need to get results, without burying you in complexity.
Boris Kulagin quickly tours the 3ds Max 7 interface, offering practical principles for organizing your work. Then, it’s hands-on all the way, using the book’s CD-ROM project files. You’ll walk through building five models, ranging from bathroom wall shelves to mobile telephones. Next, you’ll model interiors: floors, ceilings, plinths, window frames, curtains, sofas, chairs, tables, and more. Along the way, Kulagin offers high-efficiency techniques for lighting, materials, maps, and rendering. If you can imagine it, this book will help you visualize it, show it, sell it. Bill Camarda, from the October 2005 Read Only