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Computer Graphics & Design, Graphics Applications & Software
3ds max 8: From Modeling to Animation by Boris Kulagin β€” book cover

3ds max 8: From Modeling to Animation

by Boris Kulagin
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Overview

Designers and animators will learn skills from modeling a still life scene to animating photorealistic and fantasy characters in a variety of organic and mechanical backgrounds in this resource guide to 3D animation. Each lesson allows users not only to master the basic techniques of working with 3ds max, but also to create a professional project. Comments and tips at the end of each lesson advise on improving final products and avoiding common mistakes. The CD-ROM contains all files necessary to accomplishing the lessons in the book: intermediate and final versions of all projects and scenes; images, maps, and clips in AVI format; and free plug-ins and scripts.

Synopsis

Designers and animators will learn skills from modeling a still life scene to animating photorealistic and fantasy characters in a variety of organic and mechanical backgrounds in this resource guide to 3D animation. Each lesson allows users not only to master the basic techniques of working with 3ds max, but also to create a professional project. Comments and tips at the end of each lesson advise on improving final products and avoiding common mistakes. The CD-ROM contains all files necessary to accomplishing the lessons in the book: intermediate and final versions of all projects and scenes; images, maps, and clips in AVI format; and free plug-ins and scripts.

About the Author, Boris Kulagin

Boris Kulagin is a computer game developer and a 3D-training consultant in the RealTime School. He is the author of 3ds max 4.0: From Objects to Animation, 3ds max 7 Animation with Character Studio 4 and Plug-Ins, and Advanced 3ds max 5 Modeling and Animating.

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Book Details

Published
March 1, 2006
Publisher
A-List, LLC
Pages
400
Format
Paperback
ISBN
9781931769532

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