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Computer Programming, Computer Graphics & Design
Android Arcade Game App: A Real World Project - Case Study Approach by J. F. DiMarzio — book cover

Android Arcade Game App: A Real World Project - Case Study Approach

by J. F. DiMarzio
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Overview

Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there.

Android Arcade Game App: A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app—top to bottom—for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app.

After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom. Then, deploy in one or more of the available Android app stores. Have fun and get coding.

What you’ll learn

  • How to use Android and OpenGL ES to create a fully functional Arcade game called Prison Break.
  • How to render graphics to the screen on all Android Ice Cream Sandwich devices including tablets
  • How to incorporate music into your game using OpenGL
  • How to upload and distribute your game using the Android Marketplace
Who this book is for

This book is for Android app developers with at least some experience, preferably with Android game apps.

Table of Contents

  1. Introduction to Android Gaming
  2. What Is an Arcade Game?
  3. Creating a Menu
  4. Drawing the Background
  5. Creating the Player Character and Obstacles
  6. Collision Detection
  7. Keeping Score
  8. Adding More Levels

About the Author, J. F. DiMarzio

J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984.Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has publishedtwo professional applications andone game on the Android Marketplace.DiMarzio is also an accomplished author.Over the last 10 years, he has releasedeight books, including Android: A Programmer’s Guide.His books have been translated intofour languages and published worldwide.DiMarzio’s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.

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Book Details

Published
August 22, 2012
Publisher
Apress
Pages
104
Format
Paperback
ISBN
9781430245452

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