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Object-Oriented Programming, Other Programming Languages, Computer Architecture/Engineering
Applying UML and Patterns : An Introduction to Object-Oriented Analysis and Design and the Unified Process by Craig Larman — book cover

Applying UML and Patterns : An Introduction to Object-Oriented Analysis and Design and the Unified Process

by Craig Larman
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Overview

The first edition of Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design quickly emerged as the leading OOA/D introduction; it has been translated into seven languages and adopted in universities and businesses worldwide. In this second edition, well-known object technology and iterative methods leader Craig Larman refines and expands this text for developers and students new to OOA/D, the UML, patterns, use cases, iterative development, and related topics.

Put simply, the book shows newcomers to OOA/D how to "think in objects." It does so by presenting three iterations of a single, cohesive case study, incrementally introducing the requirements and OOA/D activities, principles, and patterns that are most critical to success. It introduces the most frequently used UML diagramming notation, while emphasizing that OOA/D is much more than knowing UML notation. All case study iterations and skills are presented in the context of an "agile" version of the Unified Process -- a popular, modern iterative approach to software development. Throughout, Larman presents the topics in a fashion designed for learning and comprehension.

Among the topics introduced in Applying UML and Patterns are: * requirements and use cases, * domain object modeling, * core UML, * designing objects with responsibilities, * "Gang of Four" and other design patterns, * mapping designs to code (using Java as an example), * layered architectures, * architectural analysis, * package design, * iterative development, and * the Unified Process. For a more detailed list of topics, please see the accompanying table of contents.

Foreword by Philippe Kruchten, the lead architect of the Rational Unified Process.

"Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both."
—John Vlissides, author, Design Patterns and Pattern Hatching

"This edition contains Larman's usual accurate and thoughtful writing. It is a very good book made even better."
—Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects

This is the book that teaches introductory 00AD by using a single case study throughout the book (for the first edition, often cited as a strong advantage). Since OOAD ideas must be communicated in some language, the popular UML diagramming notation is also taught, as a vehicle for expressing OOAD thoughts.

About the Author, Craig Larman

Craig Larman serves as Director of Process and Methodology at Valtech, a leading international e-business consulting group. He is known throughout the international software community as an expert in object technologies, patterns, the UML, modeling, and iterative development. Since the 1980s, Larman has been helping people learn objects and iterative development, having personally guided thousands of developers. He is also the co-author of Java 2 Performance and Idiom Guide, and holds a B.Sc. and M.Sc. in Computer Science from Simon Fraser University in Vancouver, B.C.

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Book Details

Published
July 13, 2001
Publisher
Prentice Hall
Pages
627
Format
Hardcover
ISBN
9780130925695

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