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Synopsis
This book confirms your suspicion that the scaly-eyed green monster on the left has somehow learned you always shoot to the right when you enter the third dungeon. Writing primarily for game developers, Funge describes how to use artificial intelligence (AI) to make non- player characters (NPCs), usually autonomous sidekicks or cannon- fodder, progressively more sophisticated. With AI, NPCs can act in the game world, perceive it, react to it, remember it, search within it, weigh options, and, in essence, learn from their experience. He describes conventions and architecture and gives C++ codes for sample NPCs. Annotation ©2004 Book News, Inc., Portland, OR
Slashdot.org
A whirlwind tour of techniques from the literature of academic AI research and ... their application to the nuts and bolts of game AI programming. While some of these topics are quite advanced, the text remains easily readable and grounded in what the techniques mean to real game programmers developing real game AI.