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Multimedia Technology - General & Miscellaneous, Artificial Intelligence - General, Game Programming, Computer Animation
AI for Games and Animation: A Cognitive Modeling Approach by John David Funge β€” book cover

AI for Games and Animation: A Cognitive Modeling Approach

by John David Funge
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Overview

John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.

Synopsis

John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.

Booknews

Introduces a new approach to creating autonomous computer-generated characters for games and animation. Using this technique, an animator or programmer need only specify a behavior outline, and, through reasoning, the character will automatically work out a detailed sequence of actions. Individual chapters provide concrete examples of advanced character animation, automated cinematography, and real-time computer game API. Source code, images, animations, and other resources are available at a web site. Annotation c. Book News, Inc., Portland, OR (booknews.com)

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Editorials

Booknews

Introduces a new approach to creating autonomous computer-generated characters for games and animation. Using this technique, an animator or programmer need only specify a behavior outline, and, through reasoning, the character will automatically work out a detailed sequence of actions. Individual chapters provide concrete examples of advanced character animation, automated cinematography, and real-time computer game API. Source code, images, animations, and other resources are available at a web site. Annotation c. Book News, Inc., Portland, OR (booknews.com)

From The Critics

Computer Generated Imagery (CGI) has transformed the art of animation. Computer-generated characters are now an everyday part of contemporary culture from advertising to video games, from movies to the Internet. Artificial intelligences gives computer-generated characters the ability to react to their environment in logical ways. In most cases, a character is programmed to present a specific set of behaviors that allow it to interact with other characters or game players. But this approach also results in severe limitations on responses to a characters world and its behavior becomes too easily predictable. In AI For Games And Animation: A Cognitive Modeling Approach, John Funge introduces a new approach for creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Using this technique, an animator or programmer need only specify a behavior outline and, through reasoning, the character will automatically work out a detailed sequence of actions. AI For Games And Animation is an invaluable contribution to personal and professional CGI animation reference libraries.

Book Details

Published
July 1, 1999
Publisher
Peters, A K, Limited
Pages
288
Format
Hardcover
ISBN
9781568811031

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