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Everyone Should Draw by Les Pardew β€” book cover
Teaching - Art, Multimedia Technology - General & Miscellaneous, Graphics Programming, Game Programming, Computer Animation, Computer Graphics - General & Miscellaneous

Everyone Should Draw

by Les Pardew
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Overview

Viewing the world around you through the eyes of an artist can provide a richer, more meaningful experience to your day-to-day life. Suddenly, details that you have never noticed stand out clearly. Subtle shades of light and shadow catch your eye. Allowing yourself an outlet for artistic expression can mean that you no longer rush through life missing the subtle beauty of your surroundings. Drawing can provide the simplest form of artistic expression. You can begin with the most basic of materials-a pencil and a piece of paper. Everyone Should Draw is an introductory guide to developing the basic skills that are needed to take on the art of drawing. You don't need to be an aspiring artist with hidden talent. All you need is a desire to learn and to express yourself artistically. Within the pages of this book, you'll find the step-by-step instructions you need to develop perspective, vision, and creativity. You'll learn how to see light and how to conquer the basics of composition. This book holds firm to the belief that everyone possesses their own unique degree of creativity. You hold in your hands the power to let it out.

Synopsis

Viewing the world around you through the eyes of an artist can provide a richer, more meaningful experience to your day-to-day life. Suddenly, details that you have never noticed stand out clearly. Subtle shades of light and shadow catch your eye. Allowing yourself an outlet for artistic expression can mean that you no longer rush through life missing the subtle beauty of your surroundings. Drawing can provide the simplest form of artistic expression. You can begin with the most basic of materials—a pencil and a piece of paper. Everyone Should Draw is an introductory guide to developing the basic skills that are needed to take on the art of drawing. You don’t need to be an aspiring artist with hidden talent. All you need is a desire to learn and to express yourself artistically. Within the pages of this book, you’ll find the step-by-step instructions you need to develop perspective, vision, and creativity. You’ll learn how to see light and how to conquer the basics of composition. This book holds firm to the belief that everyone possesses their own unique degree of creativity. You hold in your hands the power to let it out.

About the Author, Les Pardew

Les Pardew was born and grew up in Idaho. His home town was a small farming community where he learned the benefits of hard work. His graduating high school class only numbered 33 individuals. From this small beginning Les has grown to become a recognized leader in interactive entertainment.

Les Pardew is a video game and entertainment industry veteran with over 20 years of industry experience. His artwork includes film and video production, magazine and book illustration and more than 100 video game titles. He is the author or co-author of eight books.
Game Art for Teens
Beginning Illustration and Storyboarding
Game Design for Teens
Mastering Digital Art
The Animation Reference Book
Basic Drawing for Games
Game Art for Teens 2nd Edition
Beginning Game Art in 3ds max
Everyone Should Draw
Game Character Animation All In One
Figure Drawing With Virtual Models
Maya 3ds Max Side-by-Side

Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf , Where in the World/USA is Carman Sandiego, Starcraft Broodwars, Rainbow six and Cyber Tiger Woods Golf to name a few.

Les is an accomplished teacher having taught numerous art and business courses including teaching as an adjunct faculty member at Brigham Young University's Marriott School of Management.

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Book Details

Published
May 1, 2006
Publisher
Cengage Learning
Pages
256
Format
Paperback
ISBN
9781598632569

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