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Game Design for Teens by Les Pardew β€” book cover
Game Programming, Teen Arts & Creativity

Game Design for Teens

by Les Pardew, Alpine Studios
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Overview

"Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the "for Teens" line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document. It will help the reader create a quality game design document appropriate for submission to a publisher, developer, or college professor. It explores the components of a game design document, how to create each component, who creates each portion, and why each is important. This book also examines game design theory as it applies to different game genres.

Synopsis

You might have a truly amazing idea for a game, but do you know what to do with it? Transforming your idea into an actual game can be a daunting task. You must have an understanding of game art, programming, audio, and business in order to produce the solid game design document that can turn your really cool idea into a really cool game. "Game Design for Teens" is here to help you develop the skills you need to do just that. Study several real-world examples and learn from the experience of industry professionals as you focus on the techniques and elements that go into creating a game design document. Get ready to set your idea into motion as you turn it from a concept into a reality!

About the Author, Les Pardew

Les Pardew was born and grew up in Idaho. His home town was a small farming community where he learned the benefits of hard work. His graduating high school class only numbered 33 individuals. From this small beginning Les has grown to become a recognized leader in interactive entertainment.

Les Pardew is a video game and entertainment industry veteran with over 20 years of industry experience. His artwork includes film and video production, magazine and book illustration and more than 100 video game titles. He is the author or co-author of eight books.
Game Art for Teens
Beginning Illustration and Storyboarding
Game Design for Teens
Mastering Digital Art
The Animation Reference Book
Basic Drawing for Games
Game Art for Teens 2nd Edition
Beginning Game Art in 3ds max
Everyone Should Draw
Game Character Animation All In One
Figure Drawing With Virtual Models
Maya 3ds Max Side-by-Side

Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf , Where in the World/USA is Carman Sandiego, Starcraft Broodwars, Rainbow six and Cyber Tiger Woods Golf to name a few.

Les is an accomplished teacher having taught numerous art and business courses including teaching as an adjunct faculty member at Brigham Young University's Marriott School of Management.

Scott Pugh has been programming games for over 17 years and has developed software tools for getting artwork, models, and motion into thegames. As Alpine Studio's lead programmer, Scott's experience in game development has brought strength, stability and wisdom to the company's development efforts. He has developed numerous game titles including HardBall!, Mickey's Colors & Shapes, Game Boy Golf, WWF Wrestlemania, WWF War Zone, WWF Attitude, Space Jam, and Ford Truck Mania.

Eric has been in audio/sound production for game development for more than 10 years. A musician himself, he performs with various groups, and is currently a member of the Utah National Guard 23rd Army Band. As Audio Director, he oversees all audio requirements for Alpine Studios projects, from management to production. Eric graduated from Brigham Young University with a Bachelor's in Music Education as well as a Certificate in computer programming from Control Data Institute. He has supervised several sound teams in the audio industry, as well as managing outside contracting and recording production. He has created music for many major games systems including PSX, PS2, Dreamcast, Nintendo 64, PC/Online, Gameboy, SNES/Genesis.

Brent L. Iverson received his Ph.D. from Stanford University in 1982 and currently teaches at University of Texas, Austin. He is a distinguished teacher and respected researcher. Iverson's research group has developed methods for recombinant antibody or enzyme cloning and has directed its evolution. In collaboration with the Georgiou group, he pioneered a novel E. coli surface expression/FACS selection technology that has allowed the group to enhance antibody affinity.

Ross S. Wolfley has over 15 years of management, legal, marketing and high technology experience. Following 8 years as an USAF/NATO instructor pilot and law school, Ross began his business career with WordPerfect Corporation. He later served as as Director of PC Marketing. He has spent several years consulting with small businesses helping to develop successful business strategies, raise money, and get back into reporting compliance with the Securities and Exchange Commission. Most of 1998 was spent in Liberia, as he successfully negotiated to secure mining rights for an international mining company. Most recently, Ross served as President/COO for the US subsidiary of topjobs.net. He graduated from J. Reuben Clark Law School (BYU) with a Juris Doctor and received a BS in Psychology from Brigham Young University. Ross has been involved in the development of the following titles: Kublox &#bull; Online PC, Combat Medic &#bull; PC and Online, Motocross Mania 2 &#bull; PSX, XS Junior League Dodge Ball ¿ PSX, Ford Truck Mania - PSX

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Book Details

Published
September 1, 2004
Publisher
Cengage Learning
Pages
320
Format
Paperback
ISBN
9781592004966

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