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Game Programming, Programming - General & Miscellaneous, Teen Arts & Creativity
3D Game Programming for Teens by Eric D. Grebler β€” book cover

3D Game Programming for Teens

by Eric D. Grebler
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Overview

"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays. The final part of the book brings all of the concepts learned together, as the reader incrementally builds a 3D game as each skill is introduced. "3D Game Programming for Teens" assumes no prior programming experience and focuses on teaching the basic skills needed to build a simple 3D game. Once the reader has mastered those basics they can apply them to more complex game engines and game building. Helpful definitions, examples, sample code, and a hands-on tutorial approach make the book a simple yet complete introduction to 3D game programming.

Synopsis

"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays. The final part of the book brings all of the concepts learned together, as you incrementally build a 3D game as each skill is introduced. "3D Game Programming for Teens" assumes no prior programming experience and focuses on teaching the basic skills needed to build a simple 3D game. Once you have mastered the basics, you can apply each skill to more complex game engines and game building. Helpful definitions, examples, sample code, and a hands-on tutorial approach make the book a simple yet complete introduction to 3D game programming.

About the Author, Eric D. Grebler

Eric Grebler is an IT professional, author and certified trainer who has demystified the world of computers for thousands of people. As a software expert, Eric has entertained standing-room-only crowds all over the world with his energetic and informative training sessions. He has written books and developed curriculum and resource material on a wide range of technical topics including: computer graphics, operating systems, digital audio and office suites.

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Book Details

Published
May 1, 2006
Publisher
Cengage Learning
Pages
350
Format
Paperback
ISBN
9781592009008

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