Creating enticing game art can mean the difference between getting a game published or rejected. This book is ideal for many, including beginning art students who wish to learn the fundamental techniques used in creating concept art for game design and artists looking for a new challenge. Readers will learn how to create game art and design clear, concise storyboards as well as how their art is used in a game design document. This book will appeal to today's artists looking for challenging outlets for their creativity and artistic skills. Traditional artists and animators have flocked to the field of game art upon discovering that it offers exciting, rewarding, and lucrative opportunities to bring their creative vision to life through games. This book also will offer game programmers a look behind the scenes of the "other side" of game development so they can better understand how game art is created and works with their own programming code.
Synopsis
You are about to embark on a journey that will travel into the heart and foundation of game creation - concept art. Creating concept art for games is unlike working with any other type of art. In a game, you are creating a self-contained world in which characters can interact with each other to carry out actions. As a concept artist, you supply the vision for the game and give direction to the development team. "Beginning Illustration and Storyboarding for Games" takes a basic look at the steps involved in creating game concept art. You will not need any game art development experience to begin your journey. Follow along as you work your way through several step-by-step examples that are designed to help you understand how game concept art is created. Get ready to set your vision into motion!
About the Author, Les Pardew
Les Pardew was born and grew up in Idaho. His home town was a small farming community where he learned the benefits of hard work. His graduating high school class only numbered 33 individuals. From this small beginning Les has grown to become a recognized leader in interactive entertainment.
Les Pardew is a video game and entertainment industry veteran with over 20 years of industry experience. His artwork includes film and video production, magazine and book illustration and more than 100 video game titles. He is the author or co-author of eight books. Game Art for Teens Beginning Illustration and Storyboarding Game Design for Teens Mastering Digital Art The Animation Reference Book Basic Drawing for Games Game Art for Teens 2nd Edition Beginning Game Art in 3ds max Everyone Should Draw Game Character Animation All In One Figure Drawing With Virtual Models Maya 3ds Max Side-by-Side
Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf , Where in the World/USA is Carman Sandiego, Starcraft Broodwars, Rainbow six and Cyber Tiger Woods Golf to name a few.
Les is an accomplished teacher having taught numerous art and business courses including teaching as an adjunct faculty member at Brigham Young University's Marriott School of Management.