Overview
"The Animator's Reference Book" serves as a visual reference guide for animators to show common human motion. It is an update of a classic series of reference books by Eadweard Muybridge. Although these books are generally heralded as the best reference books available, Muybridge's photographs were taken more than 100 years ago at the dawn of photography and are of poor quality. This updated book is designed specifically for the animator. It will help animators understand how to create better animation by studying actual motion. It will also serve as a valuable reference for game developers who wish to incorporate realistic human motion into their game design. In addition to human motion reference, this book will also contain instruction and tips for animating characters.
Synopsis
The typical intricacies of creating realistic animation are magnified when creating human motion. An adult human has 206 bones controlled by 650 muscles. Even simple movements like sitting or turning require a complex combination of muscle contractions. This complexity makes character animation one of the most challenging forms of animation. "The Animator's Reference Book" is designed to assist animators with the complex challenge of creating accurate human animation. It contains synchronized photos showing a wide range of common human motion, photographed from the front, side, back, and top to provide a complete view of the action and offer a clear, frame-by-frame reference of human movement. Learn how to compare the nuances of various types of motion and discover how motion affects the creation of accurate clothing deformation in animated characters. Cover techniques that allow you to accurately reflect the effect of weight and gravity on your animated characters. Whether you create 2D or 3D animation, this book serves as a valuable reference for realistically duplicating human motion.