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The Animator's Reference Book by Les Pardew β€” book cover
Animation Techniques

The Animator's Reference Book

by Les Pardew, Ross S. Wolfley, Ross Wolfley
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Overview

"The Animator's Reference Book" serves as a visual reference guide for animators to show common human motion. It is an update of a classic series of reference books by Eadweard Muybridge. Although these books are generally heralded as the best reference books available, Muybridge's photographs were taken more than 100 years ago at the dawn of photography and are of poor quality. This updated book is designed specifically for the animator. It will help animators understand how to create better animation by studying actual motion. It will also serve as a valuable reference for game developers who wish to incorporate realistic human motion into their game design. In addition to human motion reference, this book will also contain instruction and tips for animating characters.

Synopsis

The typical intricacies of creating realistic animation are magnified when creating human motion. An adult human has 206 bones controlled by 650 muscles. Even simple movements like sitting or turning require a complex combination of muscle contractions. This complexity makes character animation one of the most challenging forms of animation. "The Animator's Reference Book" is designed to assist animators with the complex challenge of creating accurate human animation. It contains synchronized photos showing a wide range of common human motion, photographed from the front, side, back, and top to provide a complete view of the action and offer a clear, frame-by-frame reference of human movement. Learn how to compare the nuances of various types of motion and discover how motion affects the creation of accurate clothing deformation in animated characters. Cover techniques that allow you to accurately reflect the effect of weight and gravity on your animated characters. Whether you create 2D or 3D animation, this book serves as a valuable reference for realistically duplicating human motion.

About the Author, Les Pardew

Les Pardew was born and grew up in Idaho. His home town was a small farming community where he learned the benefits of hard work. His graduating high school class only numbered 33 individuals. From this small beginning Les has grown to become a recognized leader in interactive entertainment.

Les Pardew is a video game and entertainment industry veteran with over 20 years of industry experience. His artwork includes film and video production, magazine and book illustration and more than 100 video game titles. He is the author or co-author of eight books.
Game Art for Teens
Beginning Illustration and Storyboarding
Game Design for Teens
Mastering Digital Art
The Animation Reference Book
Basic Drawing for Games
Game Art for Teens 2nd Edition
Beginning Game Art in 3ds max
Everyone Should Draw
Game Character Animation All In One
Figure Drawing With Virtual Models
Maya 3ds Max Side-by-Side

Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf , Where in the World/USA is Carman Sandiego, Starcraft Broodwars, Rainbow six and Cyber Tiger Woods Golf to name a few.

Les is an accomplished teacher having taught numerous art and business courses including teaching as an adjunct faculty member at Brigham Young University's Marriott School of Management.

Ross S. Wolfley has over 15 years of management, legal, marketing and high technology experience. Following 8 years as an USAF/NATO instructorpilot and law school, Ross began his business career with WordPerfect Corporation. He later served as as Director of PC Marketing. He has spent several years consulting with small businesses helping to develop successful business strategies, raise money, and get back into reporting compliance with the Securities and Exchange Commission. Most of 1998 was spent in Liberia, as he successfully negotiated to secure mining rights for an international mining company. Most recently, Ross served as President/COO for the US subsidiary of topjobs.net. He graduated from J. Reuben Clark Law School (BYU) with a Juris Doctor and received a BS in Psychology from Brigham Young University. Ross has been involved in the development of the following titles: Kublox &#bull; Online PC, Combat Medic &#bull; PC and Online, Motocross Mania 2 &#bull; PSX, XS Junior League Dodge Ball ¿ PSX, Ford Truck Mania - PSX

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Book Details

Published
February 1, 2005
Publisher
Cengage Learning
Pages
336
Format
Paperback
ISBN
9781592006755

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