Overview
There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3D component of DirectX only, leaving readers without a complete understanding of DirectX. In order to fully understand DirectX and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. "Beginning DirectX 9" does just that. Readers should have basic understanding of 3D math and C++. With this rudimentary experience, "Beginning DirextX 9" enables readers to create a playable game using easy-to-understand examples.
Synopsis
After explaining the creation of DirectX programs in the Visual Studio .NET environment, this guide shows how to design 3D scenes for games using Direct3D, process sound using DirectSound, and capture user input using DirectInput. A familiarity with C++ is recommended. The CD-ROM contains code samples and the DirectX SDK. The CD-ROM contains code samples and the DirectX SDK. Annotation ©2004 Book News, Inc., Portland, OR