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Other Graphics Applications & Software, Other Microsoft Applications, Graphics Programming, Game Programming
DirectX 9 Graphics: The Definitive Guide to Direct3D by Alan Thorn β€” book cover

DirectX 9 Graphics: The Definitive Guide to Direct3D

by Alan Thorn
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Overview

DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products. This book demystifies DirectX, starting with the basics of setting up a DirectX application and finishing with the intricacies of real-time 3D animation.
Learn how to create and render 3D worlds; use index and vertex buffers to represent 3D primitives; apply 3D mathematical theory to graphic design; export 3D models from 3D rendering applications and import them into DirectX as meshes; save and load data using X files; create snow, rain, fog, and more using point sprites and particle systems; animate pixel data on textures; enhance your game world with real-time lighting and texture mapping.
Employ skeletal animation to animate meshes.

Synopsis

DirectX 9 Graphics is the most comprehensive DirectX graphics reference currently available. Unlike other titles, this unique book takes the reader from beginner to advanced level, demystifying DirectX by starting with the basics of setting up a DirectX application and finishing with the exciting intricacies of real-time 3D animation. In one single volume, this book can help DirectX programmers of all levels make cutting-edge games that sell!

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Book Details

Published
May 1, 2005
Publisher
Wordware Publishing, Inc.
Pages
349
Format
Paperback
ISBN
9781556222290

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