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Visual Basic Game Programming with DirectX by Jonathan S. Harbour β€” book cover
Other Graphics Applications & Software, Other Microsoft Applications, Visual Basic (VB), Graphics Programming, Game Programming

Visual Basic Game Programming with DirectX

by Jonathan S. Harbour
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Overview

This book dispels the myth that Visual Basic is just too slow to write a decent game, giving readers all of the tricks and techniques that they need to create awesome games using Visual Basic. Offering equal parts theory and hands-on exercises, the chapters in this book begin with a discussion of completing a task using Visual Basic, and then move on to enhancing the code. The final section of the book is devoted to developing complete games, including a 3D arcade game, a multiplayer space combat game, and more. Ideal for readers who are new to game programming or simply new to Visual Basic, this book offers everything readers need to create amazing games by combining the hidden power of Visual Basic with DirectX.

Synopsis

Think Visual Basic is just too slow to write a decent game? Think again! This book gives you all of the tricks and techniques that you need to create awesome games using Visual Basic. Offering equal parts theory and hands-on exercises, the chapters in this book begin with a discussion of completing a task using Visual Basic, and then move on to enhancing the code. The final section of the book is devoted to developing complete games, including a 3D arcade game, a multiplayer space combat game, and more. Whether you are new to game programming or new to Visual Basic, this book gives you everything you need to create amazing games by combining the hidden power of Visual Basic with DirectX.

About the Author, Jonathan S. Harbour

Jonathan S. Harbour helped develop a Sega Genesis video game called "Wayne Gretzky Hockey" using a scripting language and a Motorola 68000 Assembly Language. He also helped with the initial design and programming for the PC version of the game, "Wayne Gretzky and theNHLPA All-Stars." He has professional-level experience in graphical user interface design and 2D and 3D graphics programming, as well as TCP/IP socket programming and Internet protocols. Harbour has also authored "Pocket PC Game Programming", "Visual Basic Game Programming with DirectX", "Microsoft Visual Basic .NET Programming for the Absolute Beginner", and "Beginner's Guide to DarkBASIC Game Programming" all from Premier Press.

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Book Details

Published
January 1, 2002
Publisher
Cengage Learning
Pages
1152
Format
Paperback
ISBN
9781931841252

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