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Game Programming

Game Programming All in One

by Jonathan S. Harbour
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Overview

Game Programming All in One, 3rd Edition provides a fun learning experience on how to program 2D-based games with C using the cross-platform, open-source Allegro game library. Artwork will be provided by real-world animators. Several high-quality sample games will be featured and developed. A focused and to-the-point book, it concentrates on the important tasks—building gameplay, not a graphics demo. It speaks to the aspiring game programmer who is looking to break into the game industry. By covering cross-platform tools, this book reaches out to a wide audience, covering the most important game programming topics. A new addition to this latest edition is the coverage of multiplayer programming using cross-platform libraries that work with Allegro.

Synopsis

Harbour, a professional programmer, shows readers how to create high- caliber games with the same tools used by professional game developers, in this book/CD-ROM package for readers with a working knowledge of C or C++. He uses hands-on projects to explain each new subject and includes many sample programs to reinforce material. The CD-ROM contains a C/C++ compiler, the Allegro game library, DirectX 8.0 for Dev-C++, and support for Visual C++ and KDevelop for Linux. Annotation ©2004 Book News, Inc., Portland, OR

About the Author, Jonathan S. Harbour

Jonathan S. Harbour is a freelance writer, indie game developer and an Associate Professor of Game Development at the University of Advancing Technology in Tempe, Arizona. His current game project is "Starflight: The Lost Colony" (www.starflightgame.com).

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Book Details

Published
October 1, 2006
Publisher
Cengage Learning
Pages
832
Format
Paperback
ISBN
9781598632897

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