Overview
Game Programming All in One, 3rd Edition provides a fun learning experience on how to program 2D-based games with C using the cross-platform, open-source Allegro game library. Artwork will be provided by real-world animators. Several high-quality sample games will be featured and developed. A focused and to-the-point book, it concentrates on the important tasks—building gameplay, not a graphics demo. It speaks to the aspiring game programmer who is looking to break into the game industry. By covering cross-platform tools, this book reaches out to a wide audience, covering the most important game programming topics. A new addition to this latest edition is the coverage of multiplayer programming using cross-platform libraries that work with Allegro.
Synopsis
Harbour, a professional programmer, shows readers how to create high- caliber games with the same tools used by professional game developers, in this book/CD-ROM package for readers with a working knowledge of C or C++. He uses hands-on projects to explain each new subject and includes many sample programs to reinforce material. The CD-ROM contains a C/C++ compiler, the Allegro game library, DirectX 8.0 for Dev-C++, and support for Visual C++ and KDevelop for Linux. Annotation ©2004 Book News, Inc., Portland, OR