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Overview
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.
But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
Synopsis
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.
Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.
But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
* Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order
* Proven techniques - the book is based on the author's successful course at the Digital Media Academy
* Certified training - co-published with the software developer, Autodesk
Editorials
From Barnes & Noble
Are you a serious gamer who's tired of the characters the game company handed you? Are you fascinated by game production, maybe even as a potential career? Today's your lucky day.Game Character Modeling and Animation with 3DS Max will walk you step-by-step through creating a pro-quality character you can play in many real-time 3D game engines. You'll learn techniques that 3D designers use every day: how to create heads and bodies, apply maps, add skeletons, export and compile models, and more. You'll master a world-class tool, 3ds Max (no small accomplishment). You'll even learn efficient professional workflow.
One thing you won't have to worry about is programming: It's not needed here. But learning 3D animation will take some work. (This book's based on the author's 15-week university class: It's serious instruction.) We think it'll be worth it -- in satisfaction, fun, and just maybe someday, in cash. Bill Camarda, from the December 2007 Read Only