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Platform-Specific Programming, Wireless Networks & Bluetooth Technology, Computer Games & Entertainment - General & Miscellaneous, Portable & Handheld PCs, Telecommunications Technology, Java (Programming Language)
Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone by Carol Hamer β€” book cover

Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone

by Carol Hamer
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Overview

Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice:

  • Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site)
  • Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game)
  • Covers MIDP3
What you’ll learn
  • Start using the MIDP2 and MIDP3 in the open-sourced Java ME Games API
  • Add a truly professional look-and-feel to your Java ME games
  • Use threads, tones, and other media
  • Store and retrieve data and enable networking
  • Create advanced interactive messaging with optional APIs for multiplayer gaming
  • Explore a complete business model for independent developers (distributing their own games) as well as for larger companies
Who this book is for

Software engineers with some knowledge of Java who would like to switch to MicroEdition programming, particularly games.

Table of Contents

  1. Getting Started
  2. Using MIDlets
  3. Using the MIDP 2 Games API
  4. Using Threads and Media
  5. Storing and Retrieving Data
  6. Using Network Communications
  7. Advanced Messaging and Data Access
  8. Securing Your Applications
  9. The Mobile 3D Graphics API
  10. Adding a Professional Look and Feel

Synopsis

Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3.

Experienced game developer and hacker, Carol Hamer, presents in a clear, accessible writing and exposition with complete working examples. Online updates and discussions are available through her well-known blog site.

From a basic game to professional game projects, this book has what you need to be a mobile Java game developer (and player).

About the Author, Carol Hamer

Carol Hamer received her Ph.D. In Number Theory from Rutgers, the State University of New Jersey. Since then, she has worked as a software engineer for ten years in the U.S., France, and Switzerland, including three years working for In-Fusio Mobile Games.

Carol has written three books on mobile game programming for Apress: J2ME Games with MIDP2, Creating Mobile Games, and Learn BlackBerry Games Development. She writes a blog called A Little Bitty Java (http://bittyjava.wordpress.com/) with programming ideas, troubleshooting tips, and code samples.

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Book Details

Published
August 1, 2007
Publisher
Apress L. P.
Pages
415
Format
Paperback
ISBN
9781590598801

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