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Platform-Specific Programming, Game Programming, Portable & Handheld PCs
Learn BlackBerry Games Development by Carol Hamer — book cover

Learn BlackBerry Games Development

by Carol Hamer, Andrew Davison
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Overview

BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java™ Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age.

In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.

What you’ll learn

  • How to build a custom user interface with your game’s theme
  • How to take your graphics to the next level with SVG and OpenGL ES
  • How to boogie on down with a MMAPI music player
  • How to optimize your games with BlackBerry-specific APIs and tools
  • How to program games for any BlackBerry device, from the earliest Java-enabled smartphones to models that run the BlackBerry 5 operating system
  • How to build games for two players or the whole world with GPS, SMS, and the Internet
  • How to create space adventures that may confound your mind with their awesomeness.
  • How to drive a toy sports car from your BlackBerry using Bluetooth and USB
  • How to sell your game on BlackBerry App World and beyond
Who this book is for

This book is for game enthusiasts and software engineers who know at least a bit of Java and want to program games for the BlackBerry. No prior knowledge of Micro Edition programming is required.

Table of Contents

  1. Gaming on BlackBerry
  2. BlackBerry Application Basics
  3. Game Graphics and Events with MIDP and RIM Classes
  4. Adding a Professional Look and Feel
  5. Security and Selling Your Game
  6. Swingin’ Light Saber
  7. Play a Live Opponent with SMS
  8. Using Scalable Vector Graphics
  9. Creating Role-Playing Games on the Internet
  10. Remotely Drive a (Toy) Sports Car
  11. Fox and Hounds
  12. Introducing 3D with JSR 239

Synopsis

BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java™ Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age.

In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.

What you’ll learn

  • How to build a custom user interface with your game’s theme
  • How to take your graphics to the next level with SVG and OpenGL ES
  • How to boogie on down with a MMAPI music player
  • How to optimize your games with BlackBerry-specific APIs and tools
  • How to program games for any BlackBerry device, from the earliest

    Java-enabled smartphones to models that run the latest BlackBerry 5

    operating system

  • How to build games for two players or the whole world with GPS,

    SMS, and the Internet

  • How to create space adventures that may confound your mind with

    their awesomeness.

  • How to drive a toy sports car from your BlackBerry using Bluetooth

    and USB

  • How to sell your game on BlackBerry App World and beyond

Who this book is for

This book is for game enthusiasts and software engineers who know at least a bit of Java and want to program games for the BlackBerry. No prior knowledge of Micro Edition programming is required.

About the Author, Carol Hamer

Carol Hamer received her Ph.D. In Number Theory from Rutgers, the State University of New Jersey. Since then, she has worked as a software engineer for ten years in the U.S., France, and Switzerland, including three years working for In-Fusio Mobile Games.

Carol has written three books on mobile game programming for Apress: J2ME Games with MIDP2, Creating Mobile Games, and Learn BlackBerry Games Development. She writes a blog called A Little Bitty Java (http://bittyjava.wordpress.com/) with programming ideas, troubleshooting tips, and code samples.

Andrew Davison received his Ph.D. from Imperial College in London in 1989. He was a lecturer at the University of Melbourne for six years before moving to Prince of Songkla University in Thailand in 1996. He has also taught in Bangkok, Khon Kaen, and Hanoi. His research interests include scripting languages, logic programming, visualization, and teaching methodologies. This latter topic led to an interest in teaching games programming in 1999. His O’Reilly book, Killer Game Programming in Java, was published in 2005.

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Book Details

Published
April 1, 2010
Publisher
Apress L. P.
Pages
504
Format
Paperback
ISBN
9781430227182

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