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Programming - Mac Users, Platform-Specific Programming, Object-Oriented Programming, Game Programming, Portable & Handheld PCs, C/C++, General Software Engineering
iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide Series) by Paul Zirkle β€” book cover

iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide Series)

by Paul Zirkle, Joe Hogue
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Overview

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.

Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.

  • Learn how to develop iPhone games that provide engaging user experiences
  • Become familiar with Objective-C and the Xcode suite of tools
  • Learn what it takes to adapt the iPhone interface to games
  • Create a robust, scalable framework for a game app
  • Understand the requirements for implementing 2D and 3D graphics
  • Learn how to add music and audio effects, as well as menus and controls
  • Get instructions for publishing your game to the App Store

Synopsis

This book teaches game developers of all experience levels how to take advantage of the iPhone's innovative and flexible development platform. "iPhone Game Development" will provide readers with knowledge to create games for Apple's iPhone. Readers will find everything from game development basics and an introduction to iPhone programming to tips on using APIs to develop in-game physics and strategies for AppStore publication. This book includes lots of examples.

About the Author, Paul Zirkle

Paul Zirkle has five years of mobile game programming experience and is currently a Lead Mobile Programmer at Konami Digital Entertainment. He has worked on over 40 titles, including porting, re-writing and full development. Occasionally, Paul is called upon to give lectures on game development at the University of Southern California.

Joe Hogue has five years of mobile game programming experience. He worked with Paul at Konami and currently works for Electronic Arts as a Mobile Programmer. Joe has worked on over 40 titles as well, including porting, re-writes and full development. Joe has written an iPhone game that is currently being submitted to the iTunes AppStore.

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Book Details

Published
November 1, 2009
Publisher
O'Reilly Media, Incorporated
Pages
242
Format
Paperback
ISBN
9780596159856

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