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Book cover of Digital Fantasy Painting
General & Miscellaneous Artisitic Techniques, Graphics Programming, 3D Computer Graphics, Science Fiction & Fantasy Art, Computer Graphics - General & Miscellaneous

Digital Fantasy Painting

by Michael Burns
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Overview

There’s a powerful fascination in creating fantasy characters and their bewitching environs on the computer screen. Written for anyone who works—or plays—in 3D graphics, Digital Fantasy Painting supplies a treasury of tested techniques that can be applied to any illustration software package.

This extraordinary resource is packed with dozens of step-by-step exercises for designing photo-realistic 3D creatures and their strange worlds. Readers will see how to produce simple human skin and bone textures, as well as an entire host of ethereal creatures such as ghosts, spirits, robots, and cyborgs. They’ll discover how to design realistic atmospheric effects as well as capture the surreal world of nightmares, futurescapes, and planetscapes. Computer artists will also find tested techniques for modeling, surfacing, staging, and lighting as well as creating water, glass, and other true-to-life motion effects.

Digital Fantasy Painting features a dazzling showcase of the very best fantasy artwork, complete with dozens of tips, examples, and shortcuts that help put the creative process on the fast track. Plus, a special section outlines the myriad software illustration packages available on the market today.

Synopsis

There’s a powerful fascination in creating fantasy characters and their bewitching environs on the computer screen. Written for anyone who works—or plays—in 3D graphics, Digital Fantasy Painting supplies a treasury of tested techniques that can be applied to any illustration software package.

This extraordinary resource is packed with dozens of step-by-step exercises for designing photo-realistic 3D creatures and their strange worlds. Readers will see how to produce simple human skin and bone textures, as well as an entire host of ethereal creatures such as ghosts, spirits, robots, and cyborgs. They’ll discover how to design realistic atmospheric effects as well as capture the surreal world of nightmares, futurescapes, and planetscapes. Computer artists will also find tested techniques for modeling, surfacing, staging, and lighting as well as creating water, glass, and other true-to-life motion effects.

Digital Fantasy Painting features a dazzling showcase of the very best fantasy artwork, complete with dozens of tips, examples, and shortcuts that help put the creative process on the fast track. Plus, a special section outlines the myriad software illustration packages available on the market today.

Arlene Garcia - VOYA

Eye-catching and breathtaking, the cover of this work on creating computer fantasy art will lure teens (especially boys) immediately. That it is a comprehensive, methodical guide to creating original art is icing on an already attractive cake. The author, the one-time editor of CGI magazine and editor-in chief of Compucreative, willingly imparts his extensive knowledge of the creative process, from choosing the proper computer hardware to evaluating the different types of programs best for specific styles of art. Burns also teaches artistic technique and how to apply it to fantastical landscapes and creatures of the imagination. Scattered throughout are interesting tidbits relating to popular culture. Many hit movies have used the techniques that Burns presents, including cult classics such as The Matrix, Star Wars(tm), and Final Fantasy. Unbeknownst to many, science fiction and fantasy book covers are increasingly the products of computers. Some of these covers are broken down and presented stage by stage in their production. A gallery of paintings, listing the artist, technique, and product used, closes out this remarkable volume and adds to its value. Although hardware and software are rapidly outdated, these paintings are timeless in their beauty. If the two teenage boys who discovered the book on this reviewer's desk and quickly got caught up in it are any indication of the attraction of this book, it will definitely never be a shelf-sitter. Glossary. Index. Illus. Photos. VOYA CODES: 5Q 4P J S (Hard to imagine it being any better written; Broad general YA appeal; Junior High, defined as grades 7 to 9; Senior High, defined as grades 10 to 12). 2002, Watson-Guptil, 160p,

About the Author, Michael Burns

Michael Burns is a writer and journalist who has worked on many leading graphic and digital magazines. He was editor-in-chief of Computercreative, editor of CGI magazine, and is a regular contributor to CreateOnLine, Macworld, and Computer Arts. He lives in North London, UK.

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Editorials

VOYA

Eye-catching and breathtaking, the cover of this work on creating computer fantasy art will lure teens (especially boys) immediately. That it is a comprehensive, methodical guide to creating original art is icing on an already attractive cake. The author, the one-time editor of CGI magazine and editor-in chief of Compucreative, willingly imparts his extensive knowledge of the creative process, from choosing the proper computer hardware to evaluating the different types of programs best for specific styles of art. Burns also teaches artistic technique and how to apply it to fantastical landscapes and creatures of the imagination. Scattered throughout are interesting tidbits relating to popular culture. Many hit movies have used the techniques that Burns presents, including cult classics such as The Matrix, Star Wars(tm), and Final Fantasy. Unbeknownst to many, science fiction and fantasy book covers are increasingly the products of computers. Some of these covers are broken down and presented stage by stage in their production. A gallery of paintings, listing the artist, technique, and product used, closes out this remarkable volume and adds to its value. Although hardware and software are rapidly outdated, these paintings are timeless in their beauty. If the two teenage boys who discovered the book on this reviewer's desk and quickly got caught up in it are any indication of the attraction of this book, it will definitely never be a shelf-sitter. Glossary. Index. Illus. Photos. VOYA CODES: 5Q 4P J S (Hard to imagine it being any better written; Broad general YA appeal; Junior High, defined as grades 7 to 9; Senior High, defined as grades 10 to 12). 2002, Watson-Guptil, 160p,
—Arlene Garcia

School Library Journal

Adult/High School-Lavishly illustrated, this volume begins with a survey of available software programs, such as Adobe Photoshop and Corel Painter, and then discusses how to render skin, hair, landscapes, etc. Printed on high-quality, glossy paper, the book offers a host of spreads that show how various effects were created, often taking readers from initial sketch to final artwork, with the techniques of a variety of professional artists presented. The computer is not held up as a substitute for drawing ability or hard work honing artistic skills, but the information given will be useful to a wide range of skill levels. The author showcases a remarkable variety of programs, many of which are quite expensive, but most of the examples are easily translatable to cheaper and more widely available software. The full-color art is beautiful and inspiring, and even those who don't aspire to create computer art may find the book worthwhile for its display of fantasy and science-fiction art. The glossary has complete definitions, and links are provided to software publishers and other places of interest to fantasy artists.-Paul Brink, Fairfax County Public Library, VA Copyright 2003 Reed Business Information.

Book Details

Published
October 1, 2002
Publisher
Crown Publishing Group
Pages
160
Format
Paperback
ISBN
9780823015740

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