Overview
This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.
Synopsis
This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.
Booknews
Owen has worked for a number of commercial and professional studios in both traditional and computer graphics. Fascinated by textures, he presents this guide teaching digital artists how to explore and understand textures in the real world, to enhance the recreation of such textures in both digital and traditional methods. The initial chapters cover a number of visual basics to look and to look at, color theory, and an examination of twelve well- known paintings putting theory into practice. The remaining chapters focus on how the digital artist uses this knowledge, by taking the reader through the steps of a specific visual project. The accompanying CD-ROM contains all the files needed to complete the exercises contained in the text. Annotation c. Book News, Inc., Portland, OR (booknews.com)
Editorials
Owen has worked for a number of commercial and professional studios in both traditional and computer graphics. Fascinated by textures, he presents this guide teaching digital artists how to explore and understand textures in the real world, to enhance the recreation of such textures in both digital and traditional methods. The initial chapters cover a number of visual basics— to look and to look at, color theory, and an examination of twelve well- known paintings putting theory into practice. The remaining chapters focus on how the digital artist uses this knowledge, by taking the reader through the steps of a specific visual project. The accompanying CD-ROM contains all the files needed to complete the exercises contained in the text. Annotation c. Book News, Inc., Portland, OR (booknews.com)