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General & Miscellaneous Artistic Techniques, 3D Computer Graphics, Graphics Programming, Computer Graphics - General & Miscellaneous
Digital Texturing and Painting by Owen Demers — book cover

Digital Texturing and Painting

by Owen Demers, George Maestri (Editor), Christine Urszenyi
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Overview

This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.

Synopsis

This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.

Booknews

Owen has worked for a number of commercial and professional studios in both traditional and computer graphics. Fascinated by textures, he presents this guide teaching digital artists how to explore and understand textures in the real world, to enhance the recreation of such textures in both digital and traditional methods. The initial chapters cover a number of visual basics— to look and to look at, color theory, and an examination of twelve well- known paintings putting theory into practice. The remaining chapters focus on how the digital artist uses this knowledge, by taking the reader through the steps of a specific visual project. The accompanying CD-ROM contains all the files needed to complete the exercises contained in the text. Annotation c. Book News, Inc., Portland, OR (booknews.com)

About the Author, Owen Demers

Owen Demers has worked as an illustrator, graphic designer, 3D artist, and art director for a number of commercial and professional studios in both traditional and computer graphics. He has worked on many award-winning projects including the animated short Bingo, where he was the lead texturing and lighting TD. He currently works as a 3D artist and art director in New York. Owen's web site is wwwtingun.com.

Christine Urszenyi has worked as an architect, art director for film studios, and furniture designer for professional studios. She is currently based in Toronto, Canada, and is working on her own writing.

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Editorials


Owen has worked for a number of commercial and professional studios in both traditional and computer graphics. Fascinated by textures, he presents this guide teaching digital artists how to explore and understand textures in the real world, to enhance the recreation of such textures in both digital and traditional methods. The initial chapters cover a number of visual basics— to look and to look at, color theory, and an examination of twelve well- known paintings putting theory into practice. The remaining chapters focus on how the digital artist uses this knowledge, by taking the reader through the steps of a specific visual project. The accompanying CD-ROM contains all the files needed to complete the exercises contained in the text. Annotation c. Book News, Inc., Portland, OR (booknews.com)

Book Details

Published
August 1, 2001
Publisher
New Riders
Pages
334
Format
Other Format
ISBN
9780735709188

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