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Game Modeling Using Low Polygon Techniques by Chad Walker β€” book cover
Art - General & Miscellaneous, General & Miscellaneous Artistic Techniques, Image Processing, Computer Graphics - General & Miscellaneous, Optics - Lasers & Holography

Game Modeling Using Low Polygon Techniques

by Chad Walker, Eric Walker
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Overview

The multi-billion dollar computer game industry is growing at an incredible rate, and the competition to produce real-time games with faster, more realistic effects is fierce. Mastering real-time issues is a challenge for even the most seasoned developers, but one essential tool for overcoming real-time problems is to use low polygon models. The Art of Low Polygon Count Modeling teaches modelers how to create game-ready 3D models using any 3D application. Through step-by-step instructions, modelers learn the necessary skills, organizational techniques, and most effective ways to use 3D applications to create low poly models. Tutorials and "how-to" guidelines, teach users modeling techniques from the initial sketch phase to final development.

Synopsis

The multi-billion dollar computer game industry is growing at an incredible rate, and the competition to produce real-time games with faster, more realistic effects is fierce. Mastering real-time issues is a challenge for even the most seasoned developers, but one essential tool for overcoming real-time problems is to use low polygon models. The Art of Low Polygon Count Modeling teaches modelers how to create game-ready 3D models using any 3D application. Through step-by-step instructions, modelers learn the necessary skills, organizational techniques, and most effective ways to use 3D applications to create low poly models. Tutorials and "how-to" guidelines teach users modeling techniques from the initial sketch phase to final development.

KEY FEATURES

About the Author, Chad Walker

Chad and Eric Walker are computer game artists, comic book illustrators, and instructors. They both attended the exclusive Joe Kubert School of Design adn Graphic Arts, Inc. in New Jersey, and worked for Ensemble Studios where they helped design the award-winning "Game of the Year" Age of Kings for Microsoft and Age of Conquerors x-pack.

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Book Details

Published
August 1, 2001
Publisher
Cengage Learning
Pages
400
Format
Paperback
ISBN
9781584500551

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