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Graphics Programming, Game Programming, Computer Graphics - General & Miscellaneous
Making a Game Demo: From Concept to Demo Gold by Chad Walker β€” book cover

Making a Game Demo: From Concept to Demo Gold

by Chad Walker, Eric Walker, Jani Kajala
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Overview

Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo.
Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking.
The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!

Synopsis

Introduces a revolutionary approach to creating 3D game demos. This book encompasses all portions of game development from game design, conceptual design, computer graphics, animation, and motion capture to facial morphing, level design in 3ds max, scripting in LUA, and C++ programming.

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Book Details

Published
July 1, 2005
Publisher
Jones & Barlett Learning
Pages
406
Format
Other Format
ISBN
9781556220487

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