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Java 2 Game Programming by Petchel β€” book cover
Game Programming, Programming Tools, Java (Programming Language)

Java 2 Game Programming

by Petchel
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Overview

With the power of today's personal computer, game developers no longer need to rely on low-level "tricks" to write computer games. Increasingly, object-oriented programming languages, such as Java, are being used to create cutting-edge games. "Java 2 Game Programming" gives you an inside look at how Java can be used to create powerful gaming applications more quickly and easily than ever before. With topics ranging from Java basics for newbie Java programmers to advanced coverage of animation and scene management, this book has it all. Put your new skills to use as you create a fully functional 2D game development engine and sample game. Get ready to take your programming skills to the next level as you master the concepts you need to create the hot new game of tomorrow!

About the Author, Petchel

Thomas Petchel has been a computer programmer for six years and an avid gamer all his life. A recent graduate of Shippensburg University, he completed an internship at Xtreme Games LLC and lectured at the 2000 Xtreme Game Developer's Conference. He may be best known for his retail 3D game Shogun: Mahjong Warriors.

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Book Details

Published
December 15, 2001
Publisher
[Indianapolis?] : Premier Press, c2001.
Pages
782
Format
Paperback
ISBN
9781931841078

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