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Learning Maya 5: Character Rigging and Animation with CD by Alias Wavefront — book cover
Other Graphics Applications & Software, 3D Computer Graphics, Computer Animation

Learning Maya 5: Character Rigging and Animation with CD

by Alias Wavefront, Lastalias Wavefront
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Overview

"...the best book out there for learning how to do MAYA rigging and animation."
—Ian Cairns, Editor, MAYA Association

Learning Maya 5: Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya. Learn what you need to become a true puppet master!

New for Maya 5!

Updated from the popular Learning Maya: Character Rigging and Animation, the book's latest edition will allow you to explore powerful new features in Maya 5 such as IK/FK Blending and Parent Constraints. We've also updated Melvin to a polygonal model from a NURBS path model to make him easier to manipulate. In addition, you'll take advantage of updated graphical selectors and controls that will make your rigs more customizable and easier for artists to work with.

Features:
This book will allow you to explore character rigging that is based on a human character - walking you through the process as you rig arms, legs, a face, and more. Learn the fundamentals of properly setting up a character to avoid pitfalls as you animate. Starting from an introductory level, this book covers advanced concepts in a comfortable format. Each topics is explored in both theory and practice so that you'll be able to complete easy-to-follow, step-by-step tutorials. In addition, you'll take advantage of valuable chapter-by-chapter overviews provided in QuickTime format on DVD-ROM. Offered by one of the book's authors, Bill Dwelly, an Alias|Wavefront(TM) Certified Instructor, these helpful movies will allow you to gain additional insight as you work through the book.

With this book you will:
* Create Skeleton Chains and edit Joint Orientation.
* Render particles with hardware graphics and software techniques.
* Set up Single Chain, Rotation Plane, and Spline IK Solvers.
* Use Set Driven Key to create powerful control systems.
* Use of both Forward and Inverse Kinematics.
* Simulated the deformation of clothing using Wire Deformers and Set Drivin Key.
* Drive Joint Rotation with a Blendshapte Slider to help consolidate you control windows.
* Understand the difference between Smooth and Rigid Binding.
* Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs.
* Create a complex and subtle character deformations.

This official book from Maya Press will teach you everything you need to achieve effective character set-up and animation in Maya and become a true puppet master. Focusing on character rigging that is based on a human character, this book walks you through the whole process as you rig arms, legs, a face, and more. Start at an introductory level, learning the theory and practicing your skills with tutorials, and then advance to more complicated concepts. With this book you will: create Skeleton Chains and edit Joint Orientation; render particles with hardware graphics and software techniques; use Set Driven Key, use both Forward and Inverse Kinematics, use Pole Vector constraints, and much more.

Synopsis

"...the best book out there for learning how to do MAYA rigging and animation."
—Ian Cairns, Editor, MAYA Association

Learning Maya 5: Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya. Learn what you need to become a true puppet master!

New for Maya 5!

Updated from the popular Learning Maya: Character Rigging and Animation, the book's latest edition will allow you to explore powerful new features in Maya 5 such as IK/FK Blending and Parent Constraints. We've also updated Melvin to a polygonal model from a NURBS path model to make him easier to manipulate. In addition, you'll take advantage of updated graphical selectors and controls that will make your rigs more customizable and easier for artists to work with.

Features:
This book will allow you to explore character rigging that is based on a human character - walking you through the process as you rig arms, legs, a face, and more. Learn the fundamentals of properly setting up a character to avoid pitfalls as you animate. Starting from an introductory level, this book covers advanced concepts in a comfortable format. Each topics is explored in both theory and practice so that you'll be able to complete easy-to-follow, step-by-step tutorials. In addition, you'll take advantage of valuable chapter-by-chapter overviews provided in QuickTime format on DVD-ROM. Offered by one of the book's authors, Bill Dwelly, an Alias|Wavefront(TM) Certified Instructor, these helpful movies will allow you to gain additional insight as you work through the book.

With this book you will:
* CreateSkeleton Chains and edit Joint Orientation.
* Render particles with hardware graphics and software techniques.
* Set up Single Chain, Rotation Plane, and Spline IK Solvers.
* Use Set Driven Key to create powerful control systems.
* Use of both Forward and Inverse Kinematics.
* Simulated the deformation of clothing using Wire Deformers and Set Drivin Key.
* Drive Joint Rotation with a Blendshapte Slider to help consolidate you control windows.
* Understand the difference between Smooth and Rigid Binding.
* Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs.
* Create a complex and subtle character deformations.

About the Author, Alias Wavefront

This official book is authored by Alias Systems (formerly known as Alias Wavefront), the creators of Maya.

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Book Details

Published
August 1, 2003
Publisher
Wiley, John & Sons, Incorporated
Pages
336
Format
Paperback
ISBN
9781894893411

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