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Overview
This book will make life a lot simpler for C programmers who develop high-speed graphics and special effects for the PC without the benefit of a graphics coprocessor. Dorfman introduces a disk library of sprite management routines that emulate segments of the graphics coprocessor, allowing programmers to more easily create graphic elements for full-motion games, animation and multimedia programs.This book will make life a lot simpler for C programmers who develop high-speed graphics and special effects for the PC without the benefit of a graphics coprocessor. Dorfman introduces a disk library of sprite management routines that emulate segments of the graphics coprocessor, allowing programmers to more easily create graphic elements for full-motion games, animation and multimedia programs.
Editorials
Booknews
A book/disk reference of C sprite-management routines and C library functions for creating bit-plane sprite motion on a PC, with step-by- step instructions for creating the effects found in arcade-style animation programs. Includes pages and pages of source code. The disk contains working source code examples, original code for a commercial- quality bit-plane graphics library, and source code and executable files for a sprite-editor program. Annotation c. Book News, Inc., Portland, OR booknews.comBook Details
Published
July 1, 1994
Publisher
New York : Windcrest/McGraw-Hill, c1994.
Pages
402
Format
Hardcover
ISBN
9780070179400