Multimedia Technology - General & Miscellaneous, Other Graphics Applications & Software, 3D Computer Graphics, Computer Animation
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Overview
Maya 4 Fundamentals will takeyou from a review of 3D fundamentals to a working knowledge of creating content in Maya 4. Topics covered include the interface and primary tools, modeling with NURBS and polygons, applying materials and textures, lighting, using modifiers and deformers, animating scenes, using cameras, rendering stills and animations, and using particle systems, dynamics, and paint effects. Special appendices also cover making the change from other software like 3ds max or LightWave to Maya. Video-captured movies on the accompanying CD supplement the tutorial foundation of the book.Editorials
Library Journal
This beginning to intermediate guide covers 3-D animation fundamentals then moves on to step-by-step tutorials introducing Maya's basic techniques. A tear-out hotkey page is useful for home users but irksome for libraries. The CD-ROM includes project files and video guides to each tutorial. While not as smooth or thorough as the videos in the "Virtual Classroom" series, these guides are helpful in illustrating techniques and providing information not available in the book. For large public libraries and academic libraries serving graphic design departments. Copyright 2002 Cahners Business Information.Book Details
Published
February 18, 2002
Publisher
New Riders
Pages
526
Format
Other Format
ISBN
9780735711891