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OpenGL Programming for Windows 95 and Windows NT by Ron Fosner β€” book cover
Graphics Programming

OpenGL Programming for Windows 95 and Windows NT

by Ron Fosner
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Overview

The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming for Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms. Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program: Selecting the appropriate pixel format, Arranging the device context and rendering contexts, Enhancing OpenGL programs to achieve maximum speed, Using display lists and texture maps, Finding OpenGL enhancements hidden in your video driver, Programming OpenGL's Modelview matrix to get the effects you want, Providing rapid animation under Windows -- without bogging down the user interface. Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.

Synopsis

The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming for Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms.

Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program:

  • Selecting the appropriate pixel format
  • Arranging the device context and rendering contexts
  • Enhancing OpenGL programs to achieve maximum speed
  • Using display lists and texture maps
  • Finding OpenGL enhancements hidden in your video driver
  • Programming OpenGL's Modelview matrix to get the effects you want
  • Providing rapid animation under Windows — without bogging down the user interface.

Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.

About the Author, Ron Fosner

Ron Fosner runs Data Visualization, a software consulting group specializing in data exploration and visual techniques, 3D graphics, and 3D user-interface techniques for Windows 95 and Windows NT. Previously, at Lotus Development Corporation, he worked on graphics systems and data analysis tools. Fosner is also the author of articles on object-oriented programming techniques, virtual reality, and OpenGL programming.

0201407094AB04062001

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Book Details

Published
October 1, 1996
Publisher
Addison Wesley
Pages
284
Format
Paperback
ISBN
9780201407099

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