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Artificial Intelligence - General, Game Programming
Programming Game AI by Example by Mat Buckland — book cover

Programming Game AI by Example

by Mat Buckland
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Overview

Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.

Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Synopsis

This book describes in detail many of the AI techniques used in modern computer games, explicitly shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

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Book Details

Published
November 1, 2004
Publisher
Wordware Publishing, Inc.
Pages
495
Format
Paperback
ISBN
9781556220784

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