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The Brainiest Insaniest Puzzle Book! by Robert Leighton β€” book cover

The Brainiest Insaniest Puzzle Book!

by Robert Leighton, Mike Shenk, Amy Goldstein
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Overview

UNIDENTIFIED FLYING RIDDLES AND THE QUESTS OF SIR GLANCE-A-LOT

The Hole Story. Rhyme Wave. Jokers Wild. Bat Attitude. Reverse Gear . . . in all, an outrageously clever, colorful bonanza of more than 250 mind-teasing mazes, word games, visual puzzles, and much more. β€’ Wind your way through the twisted cemetery gates in Dead End. β€’ Match sunburned kids to their beach gear by examining their Hot Lines. β€’ In It’s Astro-Logical, figure out which astronaut is asleep on the job. β€’ Decipher the words that are shimmering underwater to get All Wet. β€’ There are even puzzles within puzzles, like Crunch Time: rearrange every letter in the solved crossword to get the answer to the riddle.

Synopsis


It’s win-win for the whole family: Kids love puzzles—and parents love their kids to love puzzles. Now from Puzzability—the premier puzzle-writing company whose mind-benders have appeared regularly in The New York Times and Disney Adventures, and repeatedly in The New Yorker and Martha Stewart Kids—comes a rich, original, and entertaining category-killer of a book with over 250 puzzles on every imaginable theme and subject.

Fully illustrated in color, here is a bonanza of mazes, word games, visual and logic puzzles, and more. With a full range of difficulty, but all totally solvable, the puzzles are not meant to be tests. In fact they’re engaging and humorous, as fun to work on as they are satisfying to solve. In Gray Matter, readers first solve a short crossword, then use the letters in the puzzle to crack a riddle. Hot Lines involves matching kids to their clothing—based on tan lines. Flea Circuit is an unusual maze that you find your way out of by jumping around the page like a flea. A scavenger hunt runs through the book—solve every puzzle to amass the clues and earn the bound-in certificate of achievement. (Yes, the honor system applies.)

Children's Literature

AGERANGE: Ages 7 up.

From the expert puzzle makers at Puzzability comes this comprehensive book of 250 mind-bending puzzles for the insatiably curious, the logically adept, and those who would like to be. Six different sections provide a myriad of challenging puzzles fit for every kind of intelligence. Some readers will gravitate toward the visual picture puzzles, while others will undoubtedly excel at the wordplay, riddles, mazes, or logic and sequence puzzles. Though the puzzles are geared toward middle to upper elementary school, older kids and adults may find themselves tested as well. It is easy to put this book on a table and watch as individuals and groups alike become engrossed in its content. It is also an engaging way to pass the time on trips or in waiting rooms. An answer key and book-wide scavenger hunt are also included at the conclusion of the book. Reviewer: Trina Heidt

About the Author, Robert Leighton

Puzzability was founded in 1966 by Robert Leighton, Mike Shenk, and Amy Goldstein, expert puzzle makers who create a twisted brand of puzzles for both kids and adults.

Puzzability was founded in 1966 by Robert Leighton, Mike Shenk, and Amy Goldstein, expert puzzle makers who create a twisted brand of puzzles for both kids and adults.

Puzzability was founded in 1966 by Robert Leighton, Mike Shenk, and Amy Goldstein, expert puzzle makers who create a twisted brand of puzzles for both kids and adults.

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Editorials

Children's Literature

AGERANGE: Ages 7 up.

From the expert puzzle makers at Puzzability comes this comprehensive book of 250 mind-bending puzzles for the insatiably curious, the logically adept, and those who would like to be. Six different sections provide a myriad of challenging puzzles fit for every kind of intelligence. Some readers will gravitate toward the visual picture puzzles, while others will undoubtedly excel at the wordplay, riddles, mazes, or logic and sequence puzzles. Though the puzzles are geared toward middle to upper elementary school, older kids and adults may find themselves tested as well. It is easy to put this book on a table and watch as individuals and groups alike become engrossed in its content. It is also an engaging way to pass the time on trips or in waiting rooms. An answer key and book-wide scavenger hunt are also included at the conclusion of the book. Reviewer: Trina Heidt

Book Details

Published
November 1, 2006
Publisher
Workman Publishing Company, Inc.
Pages
194
Format
Paperback
ISBN
9780761143864

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