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The Game Audio Tutorial: A Practical Guide to Creating and Implementing Sound and Music for Interactive Games by Richard Stevens β€” book cover

The Game Audio Tutorial: A Practical Guide to Creating and Implementing Sound and Music for Interactive Games

by Richard Stevens, Dave Raybould
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Overview

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You’ll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.

The Game Audio Tutorial isn’t just a book-you also get a powerful website (thegameaudiotutorial.com), which includes:



* A unique UDK (Unreal Development Kit) Tutorial game level in which you can learn and experiment together with over fifty exercises to help embed your knowledge * Twenty tutorial videos to support your development * A library of hundreds of sound effect files to get you started * Regularly updated links to articles and further resources to keep you at the cutting edge

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Book Details

Published
March 15, 2011
Publisher
Elsevier Science
Pages
448
ISBN
9780240817279

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