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Graphics Programming, Computer Graphics - General & Miscellaneous
The Multiplayer Classroom: Designing Coursework as a Game: Designing Coursework as a Game by Lee Sheldon β€” book cover

The Multiplayer Classroom: Designing Coursework as a Game: Designing Coursework as a Game

by Lee Sheldon
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Overview

THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is a how-to guide to creating games for the classroom to better reach today's students. The book shows the reader how to create a teaching tool that will engage and excite students by using styles and formats found in popular video games. Readers will learn how to create a variety of multiplayer games on any subject, following the techniques and case studies presented. Bring your classroom into the 21st century!

About the Author, Lee Sheldon

Lee Sheldon is associate professor and co-director of the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute. He has written and designed over 20 commercial video games and MMOs. His book Character Development and Storytelling for Games is required reading for many game developers and in game design programs at some of the world's most distinguished universities. Lee is a contributor to several books on video games, including Well-Played 2.0 from Carnegie-Mellon's ETC, Writing for Video Game Genres from the IGDA, and Game Design: An Interactive Experience and Second Person. He is cited in many publications, and he is a regular lecturer and consultant on game design and writing in the U.S. and abroad.

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Book Details

Published
June 14, 2011
Publisher
Cengage Learning
ISBN
9781435458451

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