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Write Portable Code: An Introduction to Developing Software for Multiple Platforms by Brian Hook β€” book cover

Write Portable Code: An Introduction to Developing Software for Multiple Platforms

by Brian Hook
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Synopsis

Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows). Programmers often pick up the idioms, tricks and methodologies for developing cross-platform software through sheer trial and error, as they encounter the same mistakes and patterns of code over time. If you're an intermediate-to advanced-level programmer who'd rather cut to the chase, "Write Portable Code" contains the lessons, patterns and knowledge you'll need for developing cross-platform software.

"Write Portable Code" explains how to:

avoid common portability mistakes when starting out a new project, thereby saving time when a port must occur

re-factor existing, non-portable code so that it can be easily transplanted to new platforms

find bugs masked by platform specific behaviors

Programmers who avoid becoming married to a specific development environment or target platform greatly expand the target market for their software products. Whether you design cross-platform software from the ground up or have to move large amounts of code from one platform to another, the information contained in "Write Portable Code" will help you achieve your goals and grow as a programmer.

TOC


Preface


Introduction

Chapter 1: Preparing for Portability

Chapter 2: ANSI C/C++

Chapter 3: Techniques for Portability

Chapter 4: Editing and Source Control

Chapter 5: Processor Differences

Chapter 6: Floating Point

Chapter 7: Preprocessor

Chapter 8: Compiler Quirks

Chapter 9: User Interaction

Chapter 10: Networking

Chapter 11: Operating Systems

Chapter 12:Dynamic Libraries

Chapter 13: Securityand Permissions

Chapter 14: File Systems

Chapter 15: Scalability and Portability

Chapter 16: Portability and Data

Chapter 17: Internationalization and Localization

Chapter 18: Scripting Languages

Chapter 19: Cross-platform Libraries and Toolkits


Appendix A: POSH

Appendix B: The Simple Audio Library

Appendix C: The Rules for Portability

References

About the Author, Brian Hook

Brian Hook is a professional software developer and author who has worked primarily in the gaming and entertainment industries. His experience developing cross-platform software at companies such as id software, 3Dfx Interactive, and Pyrogon gives him a unique view into the process of cross-platforms software development.

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Book Details

Published
July 1, 2005
Publisher
No Starch Press San Francisco, CA
Format
Paperback
ISBN
9781593270568

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