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3D Computer Graphics, Graphics Programming, Game Programming, C/C++
Building a 3D Game Engine in C++ by Brian Hook β€” book cover

Building a 3D Game Engine in C++

by Brian Hook
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Overview

Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again. This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to design and develop games like the professionals; create real-time 3D graphics games; implement collision and boundary detection; and create "intelligent" entities using AI algorithms.

This book/disk set offers all the technical information, programming code, and software to build a unique game engine that can be used to create a variety of custom 3D games from scratch. It shows how to use artificial intelligence to make intelligent monsters for a game.

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Book Details

Published
August 4, 1995
Publisher
John Wiley & Sons
Pages
448
Format
Paperback
ISBN
9780471123262

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