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Graphics Programming, 3D Computer Graphics, Game Programming, C/C++
Cutting-Edge 3D Game Programming with C++ by John De Goes β€” book cover

Cutting-Edge 3D Game Programming with C++

by John De Goes
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Overview

"If you've been looking for detailed, advanced information on creating computer games with 3D animation, and want to learn from the pros, all you need is Cutting-Edge 3D Game Programming with C++. Complete with a CD-ROM full of game programming tools, Cutting-Edge 3D Game Programming with C++ covers all the hottest techniques, including 3D morphing, digital sound effects, and collision detection. This is the only book that delves into the advanced game programming techniques that make the difference between an "admirable effort" and a top-notch blockbuster. Master game programmer John De Goes gives you all the information and tools you need to create your own spectacular 3D games."

Reveals closely-guarded secrets of professional game programmers.
"Discusses 3D animation techniques, including examples and screen shots."
Covers flat-shaded polygons, 3D coordinates and transformations, light-sourced polygons, and texture mapping.
Offers inside information on the incredibly fast hidden surface removal used in games like Doom.
"Provides information on 3D gaming as it relates to Windows 95. "
Gives instruction on digital sound effects, 3D collision detection, and realistic 3D landscapes.
Contains a detailed appendix that addresses popular graphics utilities, from paint programs to 3D renderers, both commercial and shareware.
"CD-ROM includes: - Source code - Commercial games that use the techniques presented in the text - 3D game programming tools and demos"

John De Goes (Billings, MT) is a freelance C/C++ programmer who specializes in 3D game and game engine design. He has been programming since the days of theCommodore 64. As associate sysop of the CompuServe Game Developers' Forum, he has contributed information on game techniques to programmers around the world, and has written numerous articles about game development.

Complete with a CD-ROM full of game-programming tools, this package covers all the hottest 3D game programming techniques, including 3D morphing, digital sound effects, collision detection, and more. The authors also reveal advanced techniques that make the difference between an "admirable effort" and a top-notch blockbuster.

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Book Details

Published
February 15, 1996
Publisher
Coriolis Group,U.S.
Pages
500
Format
Paperback
ISBN
9781883577704

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